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Quest

Fragments of Disaster

A World of Warcraft quest in Suramar. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
Boxofbeer+13via Wowhead (opens the original comment in a new tab)

When you just picked up the quest from Valewalker Farodin, you'll see two ways: stairs leading up and the broken wall with pass to underground, you have to go down, there you'll see a hall with a crystal in the middle. There you'll find sharped crystallized branches [item=139340] can be gathered from. After you done, get back to the portal, where you'll be able to turn up the quest to Farodin.

Fragments of Disaster — www.youtube.com/watch?v=zN4JJo1fLZA

3
Azaram+11via Wowhead (opens the original comment in a new tab)

When you're done with the quest. don't run back to the portal and hop through it, wonder why he still has a gray ?, look at the map and see the quest ? on the map and fly across the zone. You have to go to the portal and wait for him to realize you have the shards and there are six dead shardmaidens (I always feel bad killing the dryads, that little moan is so sad when they die...) like he asked for.

"Do you have the shards?"

Dude, I know you're a crack elf and all, but is your short term memory really that bad? You just followed me around and watched me pick them up not two minutes ago...

Read all 18 on Wowhead ↗

Quest facts

LevelLevel 45
LocationSuramar, Shattered Locus
Quest ID43361

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(43361))

What to do

WhereSuramar, Shattered Locus
StorylineA Growing Crisis, step 3 of 6
Rewards20g 22s, 6,150 XP

Description

In the hall beyond rests the bones of the failed arcan'dor. I will take fragments of the crystallized tree and attempt to read them. We must discover the root cause of this destruction. Only then do we have any hope of preventing this disaster from repeating itself.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Suramar Quest turn-in 26 mapped points
Suramar map showing where to go for Fragments of DisasterTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #680 22.1 29.2

Shattered Locus Quest turn-in no plotted point

Coordinates

  • Turn-inSuramar 22.1, 29.2/way #680 22.1 29.2
  • Objective area (centre of the marked area)Suramar 21.4, 33.9/way #680 21.4 33.9
  • Objective area (centre of the marked area)Suramar 22.0, 29.2/way #680 22.0 29.2

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Suramar map

Quests whose map markers the client places closest to this one on Suramar, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Suramar:

  • Irongrove Retreat, SuramarAlliance and Horde · about 210 yards south-east
  • Starsong Refuge, Val'sharahAlliance and Horde · about 820 yards north-west
  • Meredil, SuramarAlliance and Horde · about 1,000 yards south-east

From the turn-in, the objective areas lie:

  • Objective areaabout 170 yards south (on the Shattered Locus map)
  • Objective areaabout 180 yards south
  • Objective areaabout 180 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money20 gold22 silver
Experience6,150 XP
ReputationThe Nightfallen +50

Reward details

Reputation: The Nightfallen +50

These exiled Nightborne elves suffer withdrawals after being cut off from the Nightwell. They oppose their people's alliance with the Legion and fight for some kind of redemption.

Reputation group: Legion.

Other quests in Suramar that reward The Nightfallen reputation: Answering Aggression (+250), Regroup (+250), Crackdown (+250), No Reason to Stay (+250), Trail of Echoes (+250), The Only Way Out is Through (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

A Growing Crisis

Part 3 of 6.

Previous: The Shardmaidens · Next: Another Arcan'dor Closes...

  1. 1A Growing Crisis
  2. 2The Shardmaidens
  3. 3Fragments of Disaster
  4. 4Another Arcan'dor Closes...
  5. 5Branch of the Arcan'dor
  6. 6The Stuff of Dreams

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The ShardmaidensSuramar · Level 45

    Long have I walked this land and I have seen many forms of corruption. The creatures that wander this hall are twisted by the magics unleashed by the failed arcan'dor. These dryads have lost their way, and cannot be saved. You must destroy them. End their suffering.

After this quest

Taken from the storyline's own step order.

  • Another Arcan'dor Closes...Suramar · Level 45

    I hope you have a better understanding of what is at stake. Come. There is no more for us to do here. Meet me in Shal'aran and we will discuss what steps we may take next.

The storyline at a glance

A Growing Crisis has 6 steps, from A Growing Crisis to The Stuff of Dreams.

Maps its steps are placed on (steps per map): Suramar (5), Shattered Locus (1).

Steps of this storyline count toward:

Other storylines on the Suramar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.