Interact with Terro's body to spawn Igneous Stonemauler.
Quest
Finding Terro
A World of Warcraft quest in Emerald Dream. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you investigate the body and fly away, the quest will bug and the NPC will not spawn again. You will have to abandon the quest and pick it up again.
It's worth noting that as a druid, Igneous wouldn't spawn until I inspected Terro while grounded. You can still be in flight form, but you must be on the ground. If you inspect the body while flying it bugs.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(76345))
What to do
Description
I had no idea my old guard would be willing to return to my side. I am... I am happy to see them. When I chose to go to Alexstrasza, I told no one. I simply left. But we must learn more about Fyrakk's plan before pursuing personal matters. Let us see what else Buri can tell us.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2200 39.6 22.9
Coordinates
- Turn-inEmerald Dream 39.6, 22.9
/way #2200 39.6 22.9 - Objective area (centre of the marked area)Emerald Dream 40.0, 19.5
/way #2200 40.0 19.5 - Objective areaEmerald Dream 39.9, 20.0
/way #2200 39.9 20.0 - Objective areaEmerald Dream 36.8, 25.5
/way #2200 36.8 25.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Emerald Dream map
- Nurturing Ageless Seeds about 1,540 yards
- Seed Legacy about 1,540 yards
- A Worthy Ally: Dream Wardens about 2,090 yards
- Blooming Dreamseeds about 2,100 yards
- Dreams Unified about 2,120 yards
- Some Water... about 2,130 yards
- It Starts With a Stone about 2,140 yards
- Dragon Keeping about 2,160 yards
- A Dragon in Hand is Worth Two in the Roost about 2,160 yards
- And a Pinch of Magic about 2,350 yards
Quests whose map markers the client places closest to this one on Emerald Dream, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Emerald Dream:
- Wellspring Overlook, The Emerald Dream
- Eye of Ysera, The Emerald Dream
- Central Encampment, The Emerald Dream
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Flightstonesx 10
Reward details
Currency: Flightstones x 10
Earned from completing world quests, raids, dungeons, battlegrounds, arena matches, and other activities. Used to upgrade max-level gear.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Ice and Fire
Part 5 of 9.
Previous: Primalist Directive · Next: Assault on the Wellspring
- 1Mayhem Incarnate
- 2Light 'Em Up!
- 3Best Laid Plans
- 4Primalist Directive
- 5Finding Terro
- 6Assault on the Wellspring
- 7Big Bright Beautiful Barrier
- 8Power, Eruption, and Lies
- 9Tactical Withdrawal
Also part of: The Emerald Dream (part 31 of 71).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Primalist Directive
Terro was another one of Vyranoth's claws. He never wanted to attack the Dream, and some of the Primalists who served him may feel the same. See if you can convince them to join our side. I can put a mark of Vyranoth on you so Terro's troops will not attack you... right away.
After this quest
Taken from the storyline's own step order.
- Assault on the Wellspring
Terro gave his life to protect the Dream. Which means we must see it through. Vyranoth should be able to handle Lethka, we must find Suzska. I hope Lethka did not attack her first. We should start looking near the Wellspring. Meet me there so we can continue our search.
The storyline at a glance
Ice and Fire has 9 steps, from Mayhem Incarnate to Tactical Withdrawal.
Maps its steps are placed on (steps per map): Emerald Dream (9).
Steps of this storyline count toward:
Other storylines on the Emerald Dream map
- Eye of Ysera
- Enter the Dream
- A Dream of Fields and Fire
- Emerald Dream Campaign
- Druids of the Flame
- A Mix of Hope, Care, and Patience
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.