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Quest

First Steps

A World of Warcraft quest in Thaldraszus. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 10-70
Quest ID76176

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(76176))

What to do

StorylineReforging the Tyr's Guard, step 10 of 13
Rewards2g 80s 90c, 1,200 XP

Description

Now, let's get to work tracking down the disc. I can't believe that after thousands of years we are so close to seeing Tyr return, much less that I will have a hand in it. We should meet with Chromie and Eternus inside. They'll tell us what to do next.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Thaldraszus Quest turn-in 2 mapped points
Thaldraszus map showing where to go for First StepsTurn-inObjective area

In-game waypoint: /way #2025 60.4 58.9

Coordinates

  • Turn-inThaldraszus 60.4, 58.9/way #2025 60.4 58.9
  • Objective areaThaldraszus 59.8, 58.7/way #2025 59.8 58.7

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Thaldraszus map

Quests whose map markers the client places closest to this one on Thaldraszus, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Thaldraszus:

  • Gelikyr Post, ThaldraszusAlliance and Horde · about 1,100 yards south-west
  • Vault of the Incarnates, ThaldraszusAlliance and Horde · about 1,200 yards east
  • Algeth'era, ThaldraszusAlliance and Horde · about 1,300 yards north

From the turn-in, the objective areas lie:

  • Objective areaabout 70 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Reward details

Currency: Flightstones x 10

Earned from completing world quests, raids, dungeons, battlegrounds, arena matches, and other activities. Used to upgrade max-level gear.

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Reforging the Tyr's Guard

Part 10 of 13.

Previous: For Tyr! · Next: Tyrangulation

  1. 1A Dislocated Disc
  2. 2We Have the Technology
  3. 3Reforging the Tyr's Guard
  4. 4Walking the Path of Tyr
  5. 5An Exemplar of Justice: Hadwin
  6. 6An Exemplar of Order: Talthis
  7. 7An Exemplar of Sacrifice: Nolaki
  8. 8An Exemplar of Compassion: Valunei
  9. 9For Tyr!
  10. 10First Steps
  11. 11Tyrangulation
  12. 12The Final Beacon
  13. 13Dislocated Disc Located

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • For Tyr!The Azure Span · Level 10-70

    Did they all complete their trials successfully? Good. I'm sure you played no small part in that. There's one final step we need to take before I can formally induct our recruits as full-fledged members of the Tyr's Guard: the Tyr's Guard initiation ceremony.

After this quest

Taken from the storyline's own step order.

  • TyrangulationThaldraszus · Level 10-70

    The portals are ready. The sooner your team deploys those beacons, the sooner we can get the location of the disc. How you deploy your forces is up to you--and Travard.

The storyline at a glance

Reforging the Tyr's Guard has 13 steps, from A Dislocated Disc to Dislocated Disc Located.

Maps its steps are placed on (steps per map): Thaldraszus (7), The Azure Span (6).

Other storylines on the Thaldraszus map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.