Quest
First, The Shells
A World of Warcraft quest in Voidstorm. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(86530))
What to do
Description
Ages ago, on a dismal world of swamp, I led the Army of the Light to a demon-infested manaforge obscured by vines and fog. My soldiers left that world in a haze of flame and smoke, the scent of burning mana and victory in the air. We will do now as we did then. We'll begin by collecting the empty canisters they use to hold and transport fuel. The ethereals, and especially their automatons, will have them.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2405 36.3 80.6
Coordinates
- Turn-inVoidstorm 36.3, 80.6
/way #2405 36.3 80.6 - Objective area (centre of the marked area)Voidstorm 36.5, 77.0
/way #2405 36.5 77.0 - Objective areaVoidstorm 36.7, 73.1
/way #2405 36.7 73.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Voidstorm map
- Special Assignment: Agents of the Shield about 420 yards
- What We Leave Behind about 690 yards
- Dominion of Deceit about 690 yards
- Like a Weed about 700 yards
- Home Sweet Grave about 700 yards
- Ambition's Reward about 720 yards
- Confronting It about 720 yards
- Work It about 760 yards
- Special Assignment: Precision Excision about 770 yards
- Voices of Omens about 860 yards
Quests whose map markers the client places closest to this one on Voidstorm, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Voidstorm:
- Locus Point, Voidstorm
- The Ingress, Voidstorm
- Howling Ridge, Voidstorm
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Storyline
The Night's Veil
Part 4 of 14.
Previous: Work Disruption · Next: A Cracked Holokey
- 1Reliable Enemies
- 2Overwhelmed
- 3Work Disruption
- 4First, The Shells
- 5A Cracked Holokey
- 6Second, The Fuel
- 7Network Insecurity
- 8Agents of Darkness
- 9Third, Blow It Up
- 10Just In Case...
- 11Flicker in the Dark
- 12Post-Mortem
- 13The Light's Brand
- 14A Naaru!
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Work Disruption
The Shadowguard may once have defied Xal'atath, but they're part of her army now. Whatever they're doing with the energies gathered here must be stopped. Put down their soldiers, harvesters, and machines. I'll do the same, and meet you deeper within.
After this quest
Taken from the storyline's own step order.
- A Cracked Holokey
<A unique-looking ethereal device rests upon the cold ground. It bears a crack down the middle from damage in a scuffle. Perhaps Alleria will know what it is.>
Quests that require this one
The storyline at a glance
The Night's Veil has 14 steps, from Reliable Enemies to A Naaru!.
Maps its steps are placed on (steps per map): Voidstorm (14).
Steps of this storyline count toward:
Other storylines on the Voidstorm map
- Dawn of Reckoning
- Foothold
- Oaths to Family
- Dance with the Devil
- To Be Changed
- Into the Abyss
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.