This rabbit-hunting quest's design made me laugh... Rabbits have 5 health, Shotgun deals only 1 damage. AND has long cast time and cooldown.
A hunting man finds a rabbit (ok, it doesn't run away from you), aims for very long time, shoots... aaand the rabbit survives, aaaand it gets aggroed and comes right to attack you. Instead of, what all normal rabbits do - running away from danger. Lol.
But what to do next? The rabbit attacks! And he still has 4/5 health. And your shotgun is on a long cooldown... what other options do we have? Yes! USE THE SHOVEL! SMASH THE RABBIT WITH YOUR SHOVEL!
And although shovel, again, deals only 1 damage and rabbit is still alive... SHOVEL HAS NO COOLDOWN! STRIKE AGAIN AND AGAIN! DESTROY THE RABBIT WITH A SERIES OF SHOVEL'S ATTACKS!(but as alternative, you can right-click for auto-attack, it deals 154 damage and kills instantly)
Quest
Food on the Table
A World of Warcraft quest in Bastion. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Had a really strange issue with this quest. I was initially unable to loot the rabbit meat and instead received an error message saying: "You must be standing up to loot". I tried jumping around and other character movements but that did not help. Logging out and logging back in finally fixed the problem for me. When you log back in you need to speak with Ben Howell again but otherwise your progress is saved if you did the other quest.
This sort of quest design is so cool and nostalgic, blizzard sending us back in history to relive one characters story..And this time in Redridge Mountains where it all has begun and we have great memories.The dialogues are cute..Like this a lot one of my favorite quest chapters this is
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(58948))
What to do
Description
I'm making a stew for dinner tonight, but it seems we're missing rabbit meat. Would you be able to go out back and collect some for me? Oh and do be careful, I heard howling earlier. The wolves aren't normally out during the day.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #49 21.6 42.0
Objective areaObjective areaObjective areaIn-game waypoint: /way #1533 32.9 18.1
Coordinates
- Turn-inRedridge Mountains 21.6, 42.0
/way #49 21.6 42.0 - Objective area (centre of the marked area)Redridge Mountains 18.5, 45.1
/way #49 18.5 45.1 - Objective area (centre of the marked area)Bastion 32.2, 18.1
/way #1533 32.2 18.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Redridge Mountains map
- John J. Keeshan about 120 yards
- They Drew First Blood about 120 yards
- Return of the Bravo Company about 180 yards
- This Ain't My War about 180 yards
- Weapons of War about 180 yards
- His Heart Must Be In It about 180 yards
- We Must Prepare! about 190 yards
- Tuning the Gnomecorder about 190 yards
- Canyon Romp about 190 yards
- They've Wised Up... about 190 yards
Quests whose map markers the client places closest to this one on Redridge Mountains, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Redridge Mountains:
- Lakeshire, Redridge
- Eastvale Logging Camp, Elwynn
- Camp Everstill, Redridge
- Chiselgrip, Burning Steppes
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 17 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 17 on Wowhead.
Other quests on the Redridge Mountains map
Storyline
Trial of Ascension
Part 6 of 15.
Previous: A Day in the Life · Next: Millie's Garden
- 1Trial of Ascension
- 2Censers of Guidance
- 3Misguiding Mentors
- 4To Cross the Veil
- 5A Day in the Life
- 6Food on the Table
- 7Millie's Garden
- 8Lumber for Lakeshire
- 9Lakeshire's Last Stand
- 10Where a Soul Belongs
- 11Faith Through the Darkness
- 12Ascended
- 13The Forsworn Onslaught
- 14Forged by Trial
- 15The Spires of Ascension
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- A Day in the Life
A Bearer's duty is to carry souls through the veil to Oribos, where they shall be judged and passed along to one of the realms of the Shadowlands. This soul is ready to move on. During this trial, you will experience his final moments before his death.
After this quest
Taken from the storyline's own step order.
- Millie's Garden
Alma came by earlier and gave Millie some flower seeds to plant out in the garden. I love that our daughter is taking an interest in gardening, but I don't have time to wash her dress when she gets it covered in mud again! Would you help her with the digging so that she doesn't get too dirty?
The storyline at a glance
Trial of Ascension has 15 steps, from Trial of Ascension to The Spires of Ascension.
Maps its steps are placed on (steps per map): Redridge Mountains (5), Elysian Hold (5), Bastion (4), Oribos (1).
Steps of this storyline count toward:
Other storylines on the Redridge Mountains map
- Redridge Mountains
- Lost Honor
- Battle Pet Tamers
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.