Pick this quest up BEFORE Evil Grubbies. The NPC will become a follower and will not give this quest out anymore once Evil Grubbies is active
Quest
Gorm Ruin Everything
A World of Warcraft quest in Ardenweald. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
You will go down into Gormhive and slay [npc=163186] and [npc=163316] that are scattered through out.
I have a feeling (can't prove it) that when the world quest Three Gorm Enter, No One Leaves is up, there's only very few spawn points. I had to camp the three spawns in the very east of the quest area.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(58938))
What to do
Description
These red seeds will still prove useful. They come from a very dangerous plant and are quite unstable. If we are going to recover the blue seed we really need, then these might help. Let's clear out some of these gorm and search for the real seed.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #1565 52.1 77.2
Coordinates
- Turn-inArdenweald 52.1, 77.2
/way #1565 52.1 77.2 - Objective area (centre of the marked area)Ardenweald 51.7, 77.3
/way #1565 51.7 77.3 - Objective areaArdenweald 50.5, 68.9
/way #1565 50.5 68.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Ardenweald map
- RSVP: Hunt-Captain Korayn about 340 yards
- Hunt-Captain Korayn's Best Friend about 340 yards
- The Thornspeaker Captive about 440 yards
- Searching the Grove about 440 yards
- Return to the Den about 720 yards
- Kivarr's Den about 720 yards
- Step Into the Life about 730 yards
- The Power of Elune about 760 yards
- Rituals of Night about 770 yards
- A Swift Intervention about 780 yards
Quests whose map markers the client places closest to this one on Ardenweald, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Ardenweald:
- Claw's Edge, Ardenweald
- Refugee Camp, Ardenweald
- Hibernal Hollow, Ardenweald
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 5 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 5 on Wowhead.
Other quests on the Ardenweald map
Storyline
A Vessel of Ardenweald
Part 7 of 13.
Previous: Evil Grubbies · Next: The Blue Seed
- 1Meet the Queen
- 2Who Are You Fooling?
- 3Trinkle Trinkle Little Twerp
- 4Getting Backstage
- 5Picking Up Pelagos
- 6Evil Grubbies
- 7Gorm Ruin Everything
- 8The Blue Seed
- 9Seeds Away!
- 10I Dreamed A Dream
- 11A Bittersweet Prize
- 12Heart of the Crest
- 13A New Age
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Evil Grubbies
Oh no! This place is littered with mites! They are cute like Grubby, but they grow into horrible gorm! If we cleared some of them out, then the Sylvari will have less to fight against later. They can burrow away, so it's best to burn them up with Pelagos' red seeds.
After this quest
Taken from the storyline's own step order.
- The Blue Seed
I remember seeing a blue seed with red leaves nearby, but it was in a cave behind a wall of brambles. I didn't think of it at the time, but maybe you could use the red seeds to get us in? I wish I didn't mix up the instructions or we wouldn't be in this mess.
The storyline at a glance
A Vessel of Ardenweald has 13 steps, from Meet the Queen to A New Age.
Maps its steps are placed on (steps per map): Ardenweald (10), Bastion (2), Elysian Hold (1).
Other storylines on the Ardenweald map
- Drust to Drust
- Aiding Tirna Vaal
- Waning Grove
- For Queen and Grove!
- The Horned Hunter
- Night Warrior's Curse
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.