I was a bit confused by this - specifically about rescuing the friendly NPC'S (Injured Imbu Waterseer) as trying to free them returned a message that I was missing the bandages. Then spotted the first aid style crates lying around. Just figured I'd add that here in case it helped anyone else. You do need one crate per NPC as the bandage is used up when rescuing them.
Quest
For Imbu!
A World of Warcraft quest in The Azure Span. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
am i missing something here? i just got my a$$ handed to me twice on my rogue and almost had to rez at the gy because i was unable to stealth or vanish and there isn't any icon on the world map and i'm not seeing any sort of debuff, i can enter Imbu stealthed but both talents are greyed out and unusable when out of stealth once i'm in there.
Be very careful when pulling groups of mobs here. The [npc=190996]s, which are littered throughout the area, have an ability called [spell=396775], which is an uninterruptible stun. It also seems to have an incredibly low cooldown. If there's more than one in a group that you pull, there is a very high chance you will be stunlocked, and therefore killed fairly easily.
EDIT: Looks like they changed this ability to be interruptible in 10.0.5. Still, it's something to look out for.
Quest facts
The Blizzard quest API has no row for this quest, so its quest text and rewards are not shown - only what the client game files carry.
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(70064))
Requirements
Read from the quest filters in the current retail client build.
Objectives
- Defeat 156 targets in The Azure Span
- Injured Imbu Waterseer x 13
Imbu Tuskarr Bandages x 100000- Imbu liberated
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaIn-game waypoint: /way #2024 58.3 66.3
Coordinates
- Objective areaThe Azure Span 58.3, 66.3
/way #2024 58.3 66.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Azure Span map
- The Vigilance of Tyr about 1,230 yards
- The Abandoned Outpost about 1,230 yards
- For Blue Eyes Only about 1,740 yards
- Wayward Archivists about 1,740 yards
- Shades of Blue about 1,740 yards
- A Single Wing about 1,900 yards
- Dracthyr Down about 1,970 yards
- The Best Intentions about 1,970 yards
- Urgent Exfiltration about 1,970 yards
- Getting to Ground about 1,970 yards
Quests whose map markers the client places closest to this one on The Azure Span, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s first objective area marker on The Azure Span:
- Camp Nowhere, Azure Span
- Camp Antonidas, Azure Span
- Azure Archives, Azure Span
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 22 comments
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Where this quest fits
Other storylines on The Azure Span map
- Iskaara Tuskarr Renown
- The Azure Span
- The Blue Dragons
- Azure Span Chapter 1
- Into the Archives
- Tuskarr Troubles
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.