Is this quest name a pun? I can't figure it out.
Quest
For Naught, So Vial
A World of Warcraft quest in Azj-Kahet. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If like me you went back down to hand in, the exit (and hand-in) is at the top.
Take a left after getting the quests, and follow path spiriling upwards.
It is kinda. There's an old school brutal death metal album called "None so Vile" by the band Cryptopsy. In the metal genre its regarded as one of the best albums from way back then, hell I even own it on vinyl. It's one of my favorites so I knew exactly when I saw the quest name :) Someone at Blizz is a metalhead! \m/
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(78352))
What to do
Description
Truthfully, I don't care what the nerubians are plotting. They are not the first upstart people seeking power, and they certainly won't be the last. The problem is how they're going about it. I fear that tampering with this Black Blood will threaten far more than the delicate ecosystems of Khaz Algar. We must make sure that they never return to this pit again. Their equipment is still strewn throughout the pit. Destroy as much of it as you can manage.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2255 33.0 56.3
Coordinates
- Turn-inAzj-Kahet 33.0, 56.3
/way #2255 33.0 56.3 - Turn-inAzj-Kahet 35.7, 58.1
/way #2255 35.7 58.1 - Objective area (centre of the marked area)Azj-Kahet 33.3, 56.2
/way #2255 33.3 56.2 - Objective areaAzj-Kahet 33.4, 55.1
/way #2255 33.4 55.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Azj-Kahet map
- Arcane Cold War about 200 yards
- Critical Mass about 250 yards
- The Second Front about 640 yards
- That Airspace is Mine(d)! about 640 yards
- Offensive Counter about 640 yards
- Open Communications about 670 yards
- Relics of War: The Ruptured Lake about 680 yards
- Rings of Memory about 700 yards
- Boom or Blight about 900 yards
- Intention vs Instinct about 900 yards
Quests whose map markers the client places closest to this one on Azj-Kahet, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Azj-Kahet:
- Wildcamp Or'lay, Azj-Kahet
- Wildcamp Ul'ar, Azj-Kahet
- The Burrows, Azj-Kahet
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 4 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 4 on Wowhead.
Storyline
Friends in the Dark
Part 4 of 10.
Previous: Friends in Low Places · Next: Fear the Old Blood
- 1Chasing the Light
- 2Heroes Never Die
- 3Friends in Low Places
- 4For Naught, So Vial
- 5Fear the Old Blood
- 6Alone in the Dark
- 7A Guiding Thread
- 8The Tangled Web
- 9A Seeming Respite
- 10Azj-Kahet
Also part of: Catch Up: War Within: Wrapper 3 (part 11 of 17).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Friends in Low Places
When we crashed, the nerubians were upon us in an instant. We would have lost nearly everyone we brought with us, had someone not intervened. I do not know who--or what--stepped in on our behalf.
After this quest
Taken from the storyline's own step order.
- Fear the Old Blood
This is not exactly the place for a long talk, so I will be brief. These roots you see are part of something much greater than you know, and it is my job to protect them. If it isn't obvious to you already, this place is teeming with writhing Black Blood.
The storyline at a glance
Friends in the Dark has 10 steps, from Chasing the Light to Azj-Kahet.
Maps its steps are placed on (steps per map): Azj-Kahet (10).
Steps of this storyline count toward:
Other storylines on the Azj-Kahet map
- Unraveling the Trapped
- Rak-Ush
- Subterfuge in Silk
- All Good Things...
- The Wormlands
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.