i made i playthrough of this quest if anyone wish to see how to do it :)
https://www.youtube.com/watch?v=945MjKAfJ_k&feature=youtu.be
Quest
Grell to Pay
A World of Warcraft quest in Val'sharah. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42865))
What to do
Description
The ringleader of the grell must be sent to his final rest. You will know him by the white of his skin and the bite of his tongue.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #641 66.7 77.3
Coordinates
- Turn-inVal'sharah 66.7, 77.3
/way #641 66.7 77.3 - Objective areaVal'sharah 68.1, 71.6
/way #641 68.1 71.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Val'sharah map
- Holding the Ramparts about 220 yards
- The Nightmare Lord about 240 yards
- Dishonored about 300 yards
- Moonclaw Vale about 300 yards
- Archdruid of the Vale about 350 yards
- Tracking the Enemy about 380 yards
- The Corruptor about 390 yards
- Meeting in Moonclaw Vale about 410 yards
- Delicate Enchantments about 410 yards
- Grotesque Remains about 420 yards
Quests whose map markers the client places closest to this one on Val'sharah, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Val'sharah:
- Lorlathil, Val'sharah
- Irongrove Retreat, Suramar
- Garden of the Moon, Val'sharah
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 2 comments
The comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
Grell to Pay >> https://www.youtube.com/watch?v=NzKiZKQJohY
Reward details
Reputation: Dreamweavers +150
The druids and their allies in Val'sharah have guarded the Emerald Dream since time immemorial.
Reputation group: Legion.
Other quests in Val'sharah that reward Dreamweavers reputation: Archdruid of the Claw (+10), Awakening the Archdruid (+150), The Demons Below (+150), Out of the Dream (+150), The Chieftain's Beads (+150), Entangled Dreams (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Grizzleweald
Part 3 of 4.
Previous: Grassroots Effort · Next: Moist Around the Hedges
- 1All Grell Broke Loose
- 2Grassroots Effort
- 3Grell to Pay
- 4Moist Around the Hedges
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Grassroots Effort
When I arrived at my home, the front door was barred by magical roots. I was able to remove them, but few of my tribe possess the necessary ability to do so themselves. Take my staff. Its powers will easily disentangle the obstructing roots.
After this quest
Taken from the storyline's own step order.
- Moist Around the Hedges
These fruit appear to be food to grell. Old Grizzleback might appreciate it if they were removed from the village.
The storyline at a glance
Grizzleweald has 4 steps, from All Grell Broke Loose to Moist Around the Hedges.
Maps its steps are placed on (steps per map): Val'sharah (4).
Steps of this storyline count toward:
Other storylines on the Val'sharah map
- Into the Nightmare
- All Nightmare Long
- The Black Rook Threat
- Archdruid of the Claw
- Bradensbrook
- Black Rook Hold
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.