After trying all of the tricks here, I figured out a better way. Let the 3rd wave "Darkfiend Zealot beat on you a couple of times before you kill it. This worked every time for me as I was doing 8 hunters, its fully tested.
Quest
Delicate Enchantments
A World of Warcraft quest in Val'sharah. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I got around the bug in the quest by someone suggesting realm hopping. She will stand in a different location if the realm you transfer to is not bugged. you then start the quest, leave the group, and finish the killing of the demons.
Really bright putting this in an active questing area.
I completed it by standing in the outer doorway and making sure I engaged every wave that appeared.
Doesn't matter if others are attacking them or not as long as you are, it should complete.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42658))
Requirements
Read from the Blizzard quest API.
Description
As I'm sure you've noticed, demons have taken over the vale. Their arrival has forced many of my fellow druids to flee their homes, but I refuse to go down without a fight. Despite all this, I'm happy to provide enchantments for your weapons, but you should know that it is a delicate process that takes time and concentration, something I have little of lately. If you're willing to shelter me from attackers, I will certainly do my best to enchant your weapons.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #641 60.1 72.2
Coordinates
- Turn-inVal'sharah 60.1, 72.2
/way #641 60.1 72.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Val'sharah map
- Archdruid of the Vale about 60 yards
- Tracking the Enemy about 110 yards
- Dishonored about 150 yards
- Moonclaw Vale about 160 yards
- Malorne's Refuge about 190 yards
- Grip of Nightmare about 190 yards
- The Nightmare Lord about 190 yards
- Making A Trade about 220 yards
- Battle for Val'sharah about 290 yards
- Holding the Ramparts about 290 yards
Quests whose map markers the client places closest to this one on Val'sharah, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Val'sharah:
- Lorlathil, Val'sharah
- Garden of the Moon, Val'sharah
- Starsong Refuge, Val'sharah
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 50 comments
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Storyline
Watchers in the Wild III
Part 11 of 14.
Previous: Meeting in Moonclaw Vale · Next: Same Day Delivery
- 1Requesting Reinforcements
- 2Informing Our Allies
- 3The Missing Vessel
- 4Required Reagents
- 5Required Reagents
- 6Darkheart Thicket: Nightmare Oak
- 7Ore Under the Sea
- 8Leading by Example
- 9Azure Weaponry
- 10Meeting in Moonclaw Vale
- 11Delicate Enchantments
- 12Same Day Delivery
- 13Champion: Halduron Brightwing
- 14In Defense of Dalaran
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Meeting in Moonclaw Vale
Lyana Stardust still lingers in a vale that has been overrun by demons. Despite its current start of upheaval, she refuses to abandon her home. The strength and stubbornness she exhibits in the face of an enemy are also traits that shine through in her enchantments.
After this quest
Taken from the storyline's own step order.
- Same Day Delivery
I've enchanted these weapons to counter the natural resistances that felhounds have to magic. In addition to that, the metal should splinter their scales on impact, allowing your allies to do increased damage to the demons.
The storyline at a glance
Watchers in the Wild III has 14 steps, from Requesting Reinforcements to In Defense of Dalaran.
Maps its steps are placed on (steps per map): Trueshot Lodge (12), Val'sharah (2).
Steps of this storyline count toward:
Other storylines on the Val'sharah map
- Into the Nightmare
- All Nightmare Long
- The Black Rook Threat
- Archdruid of the Claw
- Bradensbrook
- Black Rook Hold
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.