If you're searching for the third satyr, he is already dead and just off the road at 59.8, 75.2. (for me the quest marker was incorrect)
Quest
Tracking the Enemy
A World of Warcraft quest in Val'sharah. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
"Look what we dragged in..."
You have to find few tracks of satyrs:
- Satyr Horn - laying on the ground, coordinates are 58.6 74.0.
- Hastily Dropped Sack - it's on the ground at 56.8 74.9 spot.
- Darkfiend Zealot's body - can be found at 59.8 75.2 spot, npc to turn in the quest is nearby.
Tracking the Enemy — www.youtube.com/watch?v=UngLIlK_ke0
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42035))
Requirements
Read from the Blizzard quest API.
Description
The Idol may be stolen, but there is still hope. While I was trapped at the shrine, I saw the satyr raiders make off with the relic. Their tracks will still be fresh. With our heightened senses, we may still be able to pick up their trail. We must follow their signs through the forest and recover the Idol!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #641 59.9 75.2
Coordinates
- Turn-inVal'sharah 59.9, 75.2
/way #641 59.9 75.2 - Objective area (centre of the marked area)Val'sharah 58.5, 74.1
/way #641 58.5 74.1 - Objective area (centre of the marked area)Val'sharah 56.2, 74.7
/way #641 56.2 74.7 - Objective area (centre of the marked area)Val'sharah 58.8, 76.6
/way #641 58.8 76.6 - Objective areaVal'sharah 56.7, 71.5
/way #641 56.7 71.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Val'sharah map
- Archdruid of the Vale about 100 yards
- Meeting in Moonclaw Vale about 110 yards
- Delicate Enchantments about 110 yards
- The Nightmare Lord about 140 yards
- Making A Trade about 200 yards
- Dishonored about 210 yards
- Moonclaw Vale about 220 yards
- Grotesque Remains about 220 yards
- Battle for Val'sharah about 280 yards
- Twisted to Death about 310 yards
Quests whose map markers the client places closest to this one on Val'sharah, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Val'sharah:
- Lorlathil, Val'sharah
- Garden of the Moon, Val'sharah
- Starsong Refuge, Val'sharah
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 12 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Storyline
The Eternal Dream I
Part 5 of 9.
Previous: Grip of Nightmare · Next: Idol of the Wilds
- 1Sampling the Nightmare
- 2Dire Growth
- 3Malorne's Refuge
- 4Grip of Nightmare
- 5Tracking the Enemy
- 6Idol of the Wilds
- 7Druids of the Claw
- 8Champion: Broll Bearmantle
- 9Champion: Sylendra Gladesong
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Grip of Nightmare
Most of the druids were able to escape, but the shrine is still swarming with enemies. The shrine's leader, Sylendra Gladesong, stayed behind to recover Malorne's Idol. We must go back and help her.
After this quest
Taken from the storyline's own step order.
- Idol of the Wilds
We were able to wrest a confession out of this one. We know that their leader took the idol into Moonclaw Vale, but he could be hiding anywhere. Surely one of these satyrs will know where it was taken. Get the information out of these satyrs, even if it's the last thing they do.
The storyline at a glance
The Eternal Dream I has 9 steps, from Sampling the Nightmare to Champion: Sylendra Gladesong.
Maps its steps are placed on (steps per map): The Dreamgrove (6), Val'sharah (3).
Other storylines on the Val'sharah map
- Into the Nightmare
- All Nightmare Long
- The Black Rook Threat
- Archdruid of the Claw
- Bradensbrook
- Black Rook Hold
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.