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Quest

King Mrgl-Mrgl

A World of Warcraft quest in Borean Tundra. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 10-30
Quest ID11702

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(11702))

Requirements

FactionHorde only

Read from the Blizzard quest API.

What to do

StorylineWinterfin Retreat, step 2 of 13
Rewards525 XP

Description

Dis is gonna sound weird, {class}, but dere be a murloc askin' for our help! He goes by da name of King Mrgl-Mrgl, leader of da Winterfin murlocs. Him and his people been run outa dere village and wantin' you to come save dem. You find him by headin' west and go down da cliffs. He hangin' out on da south side of da Winterfin Retreat.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Borean Tundra Quest turn-in 2 mapped points
Borean Tundra map showing where to go for King Mrgl-MrglTurn-inObjective area

In-game waypoint: /way #114 43.5 14.0

Coordinates

  • Turn-inBorean Tundra 43.5, 14.0/way #114 43.5 14.0
  • Objective areaBorean Tundra 49.0, 10.3/way #114 49.0 10.3

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Borean Tundra map

Quests whose map markers the client places closest to this one on Borean Tundra, nearest first. Distances are straight lines between the markers.

Getting there

Horde flight points closest to the quest’s turn-in marker on Borean Tundra:

  • Bor'gorok Outpost, Borean TundraHorde · about 370 yards east
  • Amber Ledge, Borean TundraAlliance and Horde · about 780 yards south
  • Transitus Shield, ColdarraAlliance and Horde · about 990 yards south-west

From the turn-in, the objective areas lie:

  • Objective areaabout 340 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Experience525 XP

Storyline

Winterfin Retreat

Part 2 of 13.

Previous: King Mrgl-Mrgl · Next: Learning to Communicate

  1. 1King Mrgl-Mrgl
  2. 2King Mrgl-Mrgl
  3. 3Learning to Communicate
  4. 4Winterfin Commerce
  5. 5Oh Noes, the Tadpoles!
  6. 6Them!
  7. 7I'm Being Blackmailed By My Cleaner
  8. 8Grmmurggll Mrllggrl Glrggl!!!
  9. 9Succulent Orca Stew
  10. 10The Spare Suit
  11. 11Surrender... Not!
  12. 12Keymaster Urmgrgl
  13. 13Escape from the Winterfin Caverns

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

After this quest

Taken from the storyline's own step order.

  • Learning to CommunicateBorean Tundra · Level 10-30

    To help, you must learn how to speak the Winterfin dialect. We'll work with the forces of nature and magic to do that. Take this empty conch shell. At the bottom of the watery trench below exists Scalder, an elemental of air and watery fury.

Other quests with this name

This one: Horde only · Borean Tundra · Level 10-30.

The storyline at a glance

Winterfin Retreat has 13 steps, from King Mrgl-Mrgl to Escape from the Winterfin Caverns.

Maps its steps are placed on (steps per map): Borean Tundra (13).

Steps of this storyline count toward:

Other storylines on the Borean Tundra map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.