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Quest Log

Kindling the Fire

Kindling the Fire is a quest for level 1-20 in The Wandering Isle. It is step 18 of 74 in The Wandering Isle storyline. The quest's turn-in marker is in The Wandering Isle at 50.3, 21.3. It rewards 1 reputation reward, 2,750 experience and money.

Description

Now that that's done with, let's get to it then!

Huo, the spirit of fire, hungers for dry dogwood root kindling. It grows among the trees south of the village. It should be easy enough for you to gather some.

Rewards

Money5 gold35 silver
Experience2,750 XP
ReputationShang Xi's Academy +250
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Rewards in detail
TypeRewardAmount
ExperienceXP2,750
MoneyGold5g 35s
ReputationShang Xi's Academy+250

Reward details

Reputation: Shang Xi's Academy +250

For nearly three generations, the esteemed Shang Xi has prepared pandaren heroes for lives of adventure.

Reputation group: Mists of Pandaria.

Other quests in The Wandering Isle that reward Shang Xi's Academy reputation: Much to Learn (+10), The Lesson of the Iron Staff (+250), The Lesson of the Sandy Fist (+250), The First Sign of Winter (+250), The Lesson of the Burning Scroll (+250), The Disciple's Challenge (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Where it comes from
Turn-in mapThe Wandering IsleTurn-in marker at 50.3, 21.3, 9 mapped points
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Wandering Isle Quest turn-in 9 mapped points
The Wandering Isle map showing where to go for Kindling the FireTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #378 50.3 21.3

Coordinates

  • Turn-inThe Wandering Isle 50.3, 21.3/way #378 50.3 21.3
  • Objective area (centre of the marked area)The Wandering Isle 47.4, 31.3/way #378 47.4 31.3

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 190 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

The Wandering Isle

Part 18 of 74.

Previous: The Way of the Huojin · Next: Fanning the Flames

  1. 13Items of Utmost Importance
  2. 14The Missing Driver
  3. 15The Way of the Tushui
  4. 16Ji of the Huojin
  5. 17The Way of the Huojin
  6. 18Kindling the Fire
  7. 19Fanning the Flames
  8. 20The Spirit's Guardian
  9. 21The Challenger's Fires
  10. 22Only the Worthy Shall Pass
  11. 23Huo, the Spirit of Fire
  12. 24The Passion of Shen-zin Su

Showing steps 13 to 24 of 74.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Way of the HuojinThe Wandering Isle · Level 1-20

    We call those vicious monkeys swinging into town hozen. They keep to themselves normally, but they know something bad is coming, so they're here to steal our supplies. In situations like this, the clear answer is the only answer. These monkeys will leave when we force them to leave!

After this quest

Taken from the storyline's own step order.

  • Fanning the FlamesThe Wandering Isle · Level 1-20

    Strange thing about wind, it can be hard to wrap your hands around it. Best practice for me has been finding some sort of living wind. If it can punch you, you can punch it back, and it won't slip through your grasp.

Quests that require this one

The storyline at a glance

The Wandering Isle has 74 steps, from The Lesson of the Iron Bough to Joining the Horde.

Maps its steps are placed on (steps per map): The Wandering Isle (71), Elwynn Forest (1), Stormwind City (1), Orgrimmar (1).

Other storylines on the Elwynn Forest map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Related
Database

Quest Location and Connections

More Quests in The Wandering Isle

See all 86 quests in The Wandering Isle
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