Don't be like me and make the mistake of trying to fight the elites, there's some elementals around 51, 24 that give way more essence and won't take 75% of your hp with 1 hit haha
Quest
Making Time
A World of Warcraft quest in The Primalist Future. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
No need to kill the Elites for this Quest. Simply fly around and look for [npc=194797] mobs. Easy to kill and drop 8 Essence.
If the quest giver disappears, use the portal to go back to the current timeline and then back to this timeline. Then the NPC should respawned.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(66031))
What to do
Description
I guess I shouldn't be surprised to find myself here. This is not the Azeroth I wanted, but it's the one I have. We're fighting to preserve what's left and take the world back, but your arrival has caused some trouble. We use the essence of those elementals out there to fuel our protections and keep ourselves safe. See that shield? That's the only thing keeping us from discovery and annihilation and you drained our resources. Bring back some of that essence and we may survive another day.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2085 61.5 50.2
Coordinates
- Turn-inThe Primalist Future 61.5, 50.2
/way #2085 61.5 50.2 - Objective area (centre of the marked area)The Primalist Future 44.8, 48.6
/way #2085 44.8 48.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Primalist Future map
- Resisting the Storm about 10 yards
- Coalesced Storm Remnants about 50 yards
Quests whose map markers the client places closest to this one on The Primalist Future, nearest first. Distances are straight lines between the markers.
Getting there
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Other quests on the Primalist Future map
Reward details
Reputation: Valdrakken Accord +100
Centered in their most ancient city, the Valdrakken Accord is the unified might of all dragonkind, seeking to protect not only their island home but all of Azeroth.
Reputation group: Dragonflight.
Other quests in Thaldraszus that reward Valdrakken Accord reputation: Preventative Maintenance (+100), For the Ward! (+100), Refti Retribution (+100), The Once and Future Team (+150), Time-Locked Timewalkers (+100), Cracks in Time (+100).
Currency: Elemental Overflow x 10
The essence of fallen foes imbued with the power of a primal storm. Used to procure items from Mythressa in Valdrakken and various vendors in Morqut village.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Big Time Adventurer
Part 6 of 20.
Previous: Resistance Isn't Futile · Next: Return to the Present
- 1Tumbling Through Time
- 2To the Future!
- 3Temporal Tuning
- 4Temporal Two-ning
- 5Resistance Isn't Futile
- 6Making Time
- 7Return to the Present
- 8To the... Past?
- 10Murloc Motes
- 11Mugurlglrlgl!
- 12Mugurlglrlgl!
Showing steps 1 to 12 of 20.
Also part of: Thaldraszus (part 34 of 54).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Resistance Isn't Futile
The temporal ripples have caused trouble for the people here. Enemies appear where they were not, or are far stronger than they should be. These changes are small, but they are disastrous. I ask you to help the resistance fighters here. Heal their wounds so that they may fight once more.
After this quest
Taken from the storyline's own step order.
- Return to the Present
This timeline is dark and chaotic. The disruption here has been severe. I shall remain in this timeline a moment more to help sort out what remaining ripples may appear. Return to Nozdormu. He will want to know of our success, even if it was less complete than we would like.
The storyline at a glance
Big Time Adventurer has 20 steps, from Tumbling Through Time to Moving On.
Maps its steps are placed on (steps per map): Thaldraszus (7), Azmerloth (6), The Primalist Future (2), The Black Empire (2).
Steps of this storyline count toward:
Other storylines on The Primalist Future map
- The Storm's Fury
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.