Mragesh - underwater (tloc 42,41)
Quest
Maktu's Revenge
A World of Warcraft quest in Zangarmarsh. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Be sure to fight him on land, there are many frenzy fish in the area. Mragesh is a Black/Drk Brown hydra with an orange underbelly. Besides melee he has a frostbolt attack. I'm ot sure if it stacks but I know it slows you movement speed like a normal forstbolt. Not a very difficult mob to kill in my opinion.
Right at 42,41, beside a little island under the water. While swimming you'll aggro about 4 - 6 of the frenzy's, all you gotta do is hop up outta the water and kill Mragresh standing on the island. He is very easy non-elite lvl 64.
If you don't have coords, just look at your map, where it says Serpent Lake, you should be standing at the island where the L in lake is and that's where Mragresh is. =D easy quest
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(9905))
Requirements
Read from the Blizzard quest API.
What to do
Description
Last time Maktu was out hunting hydras for hides at Serpent Lake, he was attacked by the biggest hydra he's ever seen. Maktu reached for his spear, but it was too late. He had just enough time to escape becoming hydra food. Who knows? Maybe next time, Maktu not be so lucky. Maktu wants to be there so there won't be a next time. Will you help Maktu get his revenge on Mragesh?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #102 41.6 27.3
Coordinates
- Turn-inZangarmarsh 41.6, 27.3
/way #102 41.6 27.3 - Objective areaZangarmarsh 42.2, 41.4
/way #102 42.2 41.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zangarmarsh map
- Desecrate this Fire! about 880 yards
- Honor the Flame about 1,600 yards
- Hero's Call: Zangarmarsh! about 2,180 yards
Quests whose map markers the client places closest to this one on Zangarmarsh, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Zangarmarsh:
- Orebor Harborage, Zangarmarsh
- Sylvanaar, Blade's Edge Mountains
- Telredor, Zangarmarsh
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 38 comments
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Choose one of these rewards:
Reward details
Pick one of these
Reputation: Kurenai +250
Draenei for "redeemed." These Broken have escaped the grasp of their various slavers in Outland and have made their home in Nagrand. It is there that they seek to rediscover their destiny.
Reputation group: The Burning Crusade.
Other quests in Zangarmarsh that reward Kurenai reputation: Stinger Venom (+250), Lines of Communication (+250), Natural Armor (+250), Ango'rosh Encroachment (+250), Overlord Gorefist (+250), The Terror of Marshlight Lake (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Zangarmarsh
Part 49 of 64.
Previous: Natural Armor · Next: Lines of Communication
- 44Overlord Gorefist
- 45Daggerfen Deviance
- 46Secrets of the Daggerfen
- 47Stinger Venom
- 48Natural Armor
- 49Maktu's Revenge
- 50Lines of Communication
- 51The Terror of Marshlight Lake
- 52Spirits of the Feralfen
- 53A Spirit Ally?
- 54Stinging the Stingers
- 55The Sharpest Blades
Showing steps 44 to 55 of 64.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Natural Armor
Maktu can always see a draenei approaching in his shiny armor from a mile away, even in this murky swamp! Maktu wants to laugh at them, but then he remembers that they have been kind to the Kurenai and he wants to teach them about how Kurenai make armor.
After this quest
Taken from the storyline's own step order.
- Lines of Communication
One of the reasons Ikuti led us to Zangarmarsh was to help open the lines of communication between the draenei and the Kurenai home city of Telaar in Nagrand. In order for messengers to pass swiftly between Telaar and Telredor, the roads must be secured.
Also counted by Mysteries of the Marsh
Its criteria name 29 quests; others include:
- Stealing Back the Mushrooms
- Now That We're Friends...
- Fhwoor Smash!
- Return to the Marsh
- Jyoba's Report
- Umbrafen Eel Filets
- An Unnatural Drought
- A Damp, Dark Place
The storyline at a glance
Zangarmarsh has 64 steps, from Disturbance at Umbrafen Lake to Message to the Daggerfen.
Maps its steps are placed on (steps per map): Zangarmarsh (63), Hellfire Peninsula (1).
Other storylines on the Zangarmarsh map
- Burning Crusade Chromie Time Breadcrumbs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Mysteries of the Marsh: its criteria name 29 quests, this one included.