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Quest

Making Trails

A World of Warcraft quest in Val'sharah. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 10-45
LocationVal'sharah
CategoryDruid Campaign
Quest ID40653

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(40653))

Requirements

ClassDruid

Read from the Blizzard quest API.

Description

The Burning Legion threatens the life of Azeroth, but the nightmare threatens its very soul. We must remove both threats if our world is to survive. This map will allow us to track the developments all across the Broken Isles and respond to threats as they arise. Our forces are limited for now, so we should focus our efforts where they will be the most effective. Once you've taken a look, you should choose where we shall begin.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Val'sharah Quest turn-in 2 mapped points
Val'sharah map showing where to go for Making TrailsTurn-inObjective area

In-game waypoint: /way #641 41.4 27.0

Coordinates

  • Turn-inVal'sharah 41.4, 27.0/way #641 41.4 27.0
  • Objective areaVal'sharah 41.4, 26.9/way #641 41.4 26.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Val'sharah map

Quests whose map markers the client places closest to this one on Val'sharah, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Val'sharah:

  • The Dreamgrove, Val'sharah (Druids Only)Alliance and Horde · about 140 yards north-east
  • The DreamgroveAlliance and Horde · about 470 yards north
  • Bradensbrook, Val'sharahAlliance and Horde · about 1,200 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money2 gold2 silver
Experience775 XP

Storyline

The Dreamgrove

Part 9 of 17.

Previous: Word on the Winds · Next: Growing Power

  1. 4To The Dreamgrove
  2. 5Weapons of Legend
  3. 6Sowing The Seed
  4. 7Ascending The Circle
  5. 8Word on the Winds
  6. 9Making Trails
  7. 10Growing Power
  8. 11Rise, Champions
  9. 12Champion: Zen'tabra
  10. 13Champion: Naralex
  11. 14Sister Lilith
  12. 15Recruiting the Troops

Showing steps 4 to 15 of 17.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Word on the WindsLevel 10-45

    It is time that we turn our attention to matters in the Broken Isles. Skylord Omnuron has gathered information on events from all over the Isles. If we are presented with any opportunity to strike against the Legion he will know of it. Go and see if he has anything available.

After this quest

Taken from the storyline's own step order.

  • Growing PowerLevel 10-45

    Archdruid Rensar Greathoof has requested your presence. Our campaign to defend the Broken Isles is getting under way, and we need you at the helm.

The storyline at a glance

The Dreamgrove has 17 steps, from A Summons From Moonglade to Branching Out.

Maps its steps are placed on (steps per map): The Dreamgrove (13), Moonglade (3), Val'sharah (1).

Other storylines on the Val'sharah map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.