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Quest

Murloc Motes

A World of Warcraft quest in Azmerloth. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
caedafera+37via Wowhead (opens the original comment in a new tab)

Since no one else has mentioned this, I've decided to hang out and grab who was here, cause literally, this was great.
Among the characters here are:
Thrallgrulgulgul
Varian Wryngrrlgulgll
Finduin Wryngrrlgulgll (He's behind his dad, so cute!)
Vrglrok Saurfin
Baine Blrrgfin
Gillvanas
Tyrggrin Webbedring
Sefin
Murkdeep
Old Murk-Eye
"Captain" Cookie
Mmmrrrggglll
Grrvrgull the Conqueror
Sir Finley Mrrgglton

Big Bad:
Deathwingurlugull

In the next quest:

SpoilerAmrrgla Grglllhrrt and "her" <Finning Furies>

**Note: Please comment if you found any other unique characters. As a Horde player, I am curious to if my "champions" are skewed towards the Horde side.

Read all 13 on Wowhead ↗

Quest facts

LevelLevel 40-70
Quest ID66035

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(66035))

What to do

WhereAzmerloth, The Black Empire, The Gnoll War
StorylineBig Time Adventurer, step 10 of 20
Rewards28g 9s, 9,500 XP

Description

An alternate timeline born from murlocs??! Forgive my selfishness, but would you obtain a few stray motes of temporal energy while you locate Ambassador Chronomu? Just walk into them and your staff should do the rest. I will examine the data later. When we are not in the middle of venturing through rips in Azeroth's varied realities.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Azmerloth Quest turn-in 8 mapped points
Azmerloth map showing where to go for Murloc MotesTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #2092 59.8 66.2

The Black Empire Objective area 2 mapped points
The Black Empire map showing where to go for Murloc MotesObjective areaObjective area

In-game waypoint: /way #2089 52.4 73.8

The Gnoll War Objective area 1 mapped point
The Gnoll War map showing where to go for Murloc MotesObjective area

In-game waypoint: /way #2090 43.4 69.2

Coordinates

  • Turn-inAzmerloth 59.8, 66.2/way #2092 59.8 66.2
  • Objective area (centre of the marked area)Azmerloth 61.1, 66.1/way #2092 61.1 66.1
  • Objective areaThe Black Empire 52.4, 73.8/way #2089 52.4 73.8
  • Objective areaThe Black Empire 53.4, 44.5/way #2089 53.4 44.5
  • Objective areaThe Gnoll War 43.4, 69.2/way #2090 43.4 69.2

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 70 yards east
  • Objective areaabout 8,400 yards south-west (on The Black Empire map)
  • Objective areaabout 8,200 yards south-west (on The Black Empire map)

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money28 gold9 silver
Experience9,500 XP
ReputationValdrakken Accord +100

Reward details

Reputation: Valdrakken Accord +100

Centered in their most ancient city, the Valdrakken Accord is the unified might of all dragonkind, seeking to protect not only their island home but all of Azeroth.

Reputation group: Dragonflight.

Other quests in Azmerloth that reward Valdrakken Accord reputation: Mugurlglrlgl! (+100), Deathwingurlugull! (+100).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Big Time Adventurer

Part 10 of 20.

Previous: To the... Past? · Next: Mugurlglrlgl!

  1. 5Resistance Isn't Futile
  2. 6Making Time
  3. 7Return to the Present
  4. 8To the... Past?
  5. 10Murloc Motes
  6. 11Mugurlglrlgl!
  7. 12Mugurlglrlgl!
  8. 13Deathwingurlugull!
  9. 14Deathwingurlugull!
  10. 15Back to Reality
  11. 16On Your Mark... Get Set...

Showing steps 5 to 16 of 20.

Also part of: Thaldraszus (part 38 of 54).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • To the... Past?Thaldraszus · Level 40-70

    It is regrettable that we could not stabilize Chronormu, but there is another potential location where we may be able to catch her and bring an end to her fall through time. <Nozdormu frowns.> The glimpses of this timeline past are... strange.

After this quest

Taken from the storyline's own step order.

  • Mugurlglrlgl!Azmerloth · Level 40-70

    Mrglgulglrrlglgul! Grurguglullgurl! Gruglrlgllrugl rrgulgrulgrgl grugll gurgull gur. Murgllgllrugl gurgllglrl Murgul gruggullgl. Murguglegurgllgur gurgll gurgulgul guruulgurllgr guuglrllgl. Mgrgulllglll gurl gugll. <You aren't certain what's being said, but there are lots of stabbing motions.

The storyline at a glance

Big Time Adventurer has 20 steps, from Tumbling Through Time to Moving On.

Maps its steps are placed on (steps per map): Thaldraszus (7), Azmerloth (6), The Primalist Future (2), The Black Empire (2).

Steps of this storyline count toward:

Other storylines on the Thaldraszus map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.