Since no one else has mentioned this, I've decided to hang out and grab who was here, cause literally, this was great.
Among the characters here are:
Thrallgrulgulgul
Varian Wryngrrlgulgll
Finduin Wryngrrlgulgll (He's behind his dad, so cute!)
Vrglrok Saurfin
Baine Blrrgfin
Gillvanas
Tyrggrin Webbedring
Sefin
Murkdeep
Old Murk-Eye
"Captain" Cookie
Mmmrrrggglll
Grrvrgull the Conqueror
Sir Finley MrrggltonBig Bad:
DeathwingurlugullIn the next quest:
Spoiler
Amrrgla Grglllhrrt and "her" <Finning Furies>**Note: Please comment if you found any other unique characters. As a Horde player, I am curious to if my "champions" are skewed towards the Horde side.
Quest
Murloc Motes
A World of Warcraft quest in Azmerloth. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you open your map, it is written in Murloc lol.
I wander does this alternative timeline was cause by the Murloc that been merge with the rift in If We Could Turn Back Time?
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(66035))
What to do
Description
An alternate timeline born from murlocs??! Forgive my selfishness, but would you obtain a few stray motes of temporal energy while you locate Ambassador Chronomu? Just walk into them and your staff should do the rest. I will examine the data later. When we are not in the middle of venturing through rips in Azeroth's varied realities.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2092 59.8 66.2
Objective areaObjective areaIn-game waypoint: /way #2089 52.4 73.8
Objective areaIn-game waypoint: /way #2090 43.4 69.2
Coordinates
- Turn-inAzmerloth 59.8, 66.2
/way #2092 59.8 66.2 - Objective area (centre of the marked area)Azmerloth 61.1, 66.1
/way #2092 61.1 66.1 - Objective areaThe Black Empire 52.4, 73.8
/way #2089 52.4 73.8 - Objective areaThe Black Empire 53.4, 44.5
/way #2089 53.4 44.5 - Objective areaThe Gnoll War 43.4, 69.2
/way #2090 43.4 69.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Getting there
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 13 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Other quests on the Azmerloth map
Reward details
Reputation: Valdrakken Accord +100
Centered in their most ancient city, the Valdrakken Accord is the unified might of all dragonkind, seeking to protect not only their island home but all of Azeroth.
Reputation group: Dragonflight.
Other quests in Azmerloth that reward Valdrakken Accord reputation: Mugurlglrlgl! (+100), Deathwingurlugull! (+100).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Big Time Adventurer
Part 10 of 20.
Previous: To the... Past? · Next: Mugurlglrlgl!
- 5Resistance Isn't Futile
- 6Making Time
- 7Return to the Present
- 8To the... Past?
- 10Murloc Motes
- 11Mugurlglrlgl!
- 12Mugurlglrlgl!
- 13Deathwingurlugull!
- 14Deathwingurlugull!
- 15Back to Reality
- 16On Your Mark... Get Set...
Showing steps 5 to 16 of 20.
Also part of: Thaldraszus (part 38 of 54).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- To the... Past?
It is regrettable that we could not stabilize Chronormu, but there is another potential location where we may be able to catch her and bring an end to her fall through time. <Nozdormu frowns.> The glimpses of this timeline past are... strange.
After this quest
Taken from the storyline's own step order.
- Mugurlglrlgl!
Mrglgulglrrlglgul! Grurguglullgurl! Gruglrlgllrugl rrgulgrulgrgl grugll gurgull gur. Murgllgllrugl gurgllglrl Murgul gruggullgl. Murguglegurgllgur gurgll gurgulgul guruulgurllgr guuglrllgl. Mgrgulllglll gurl gugll. <You aren't certain what's being said, but there are lots of stabbing motions.
The storyline at a glance
Big Time Adventurer has 20 steps, from Tumbling Through Time to Moving On.
Maps its steps are placed on (steps per map): Thaldraszus (7), Azmerloth (6), The Primalist Future (2), The Black Empire (2).
Steps of this storyline count toward:
Other storylines on the Thaldraszus map
- Dragon Isles Emissary
- Time Management
- Azerothian Archives
- Valdrakken, City of Dragons
- Rebel Resurgence
- The Blue Dragons
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.