The quest DCs me 100%. Tried twice. No change. Anyone else?
I don't want to miss an awesome cinematic.
Quest
Voyage to the West
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Speak with [npc=142374] and choose to travel to Vol'dun on Wind's Redemption Alliance ship in Boralus.
You can find him near the ship's steering wheel.Voyage to the West quest video: https://www.youtube.com/watch?v=htVN-XnpGwQ
This quest is part of the Alliance War Campaign (gated behind the [faction=2159] reputation).
Vol'dun Foothold questchain of the Ready for War achievement.
Id column is approximate quest № In storyline (Ready for War <= for more info)
For anyone that can't seem to get this quest, I found this on another page. Basically do the Island scenario, and it should work.
The Final Foothold#comments
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(51283))
Requirements
Read from the Blizzard quest API.
Description
Reconnaissance reports that the Horde has made inroads into the desert of Vol'dun. We can't allow the Horde to continue to work there unchecked, so we're preparing an expedition to establish a beachhead. {name}, as one of our most accomplished soldiers I'd appreciate if you joined us. Your help will be essential for the success of our mission. Wrap up your affairs here in the harbor and report to Grand Admiral Jes-Tereth. We will set sail when you're ready.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #864 35.4 33.7
Objective areaIn-game waypoint: /way #895 74.0 26.2
Coordinates
- Turn-inVol'dun 35.4, 33.7
/way #864 35.4 33.7 - Objective areaTiragarde Sound 74.0, 26.2
/way #895 74.0 26.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Vol'dun map
- Overseas Assassination about 180 yards
- The Vol'dun Plan about 180 yards
- Sun-Speckled Dunes about 630 yards
- Dirty Work about 730 yards
- Comb the Desert about 740 yards
- Sethrak Persuasion about 880 yards
- Heavy is the Head about 880 yards
- In the Dunes about 880 yards
- Mechanical Liberation about 880 yards
- Tooling Around Vol'dun about 880 yards
Quests whose map markers the client places closest to this one on Vol'dun, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Vol'dun:
- Shatterstone Harbor, Vol'dun
- Sanctuary of the Devoted, Vol'dun
- Vulture's Nest, Vol'dun
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
The Sands of Vol'dun
Part 1 of 15.
The desert of Vol'dun has a promising harbor for our fleet. First, however, we must deal with the indigenous snake people known as the sethrak.
Next: Ooh Rah!
- 1Voyage to the West
- 2Ooh Rah!
- 3Establish a Beachhead
- 4Honor Bound
- 5Unexpected Aid
- 6Poisoned Barbs
- 7Antidote Application
- 8Friends in Strange Places
- 9Breaking Free
- 10Defang the Faithless
- 11Break the Siege
- 12The Keepers' Keys
- 13Reporting In
- 14Champion: Magister Umbric
- 15Return to Boralus
Also part of: Gaining a Foothold (part 23 of 55), Gaining a Foothold (part 26 of 52).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- Ooh Rah!
We're going to need a harbor for our base of operations. Those ruins across the way should be perfect for our needs. Unfortunately, it looks to be occupied by a hostile force so I'm sending the marines to secure the shore. As the most experienced soldier here I want you to go with them.
The storyline at a glance
The Sands of Vol'dun has 15 steps, from Voyage to the West to Return to Boralus.
Maps its steps are placed on (steps per map): Vol'dun (14), Tiragarde Sound (1).
Steps of this storyline count toward:
Other storylines on the Vol'dun map
- Dunes of Vol'dun
- Champion of the Arena
- The Warguard's Fate
- Blood on the Sand
- Port of Zem'lan
- Goldtusk Inn
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.