I see the ? on the map but nowhere to turn it in. Anyone else have this issue?
Quest
They've Got Golems
A World of Warcraft quest in Vol'dun. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
[npc=138923] is in the middle of a small water pool to the south-east near the The Bone Pit area.
/way 46.90 50.41 Malfunctioning GolemThey've Got Golems quest video: https://www.youtube.com/watch?v=1vr1JJ0hmdE
This quest is part of the Vol'dun Court of Zak'rajan questchain. All Vol'dun quests: Secrets in the Sands <= more info insideID#QuestQuest ChainQuestgiverSubzoneVideo1501Court of Zak'rajan[npc=129453]Court of Zak'rajanhttps://youtu.be/ZupNOstxXCA1512Court of Zak'rajan[npc=129450]Court of Zak'rajanhttps://youtu.be/dCC79Ndu-IE1523Court of Zak'rajan[npc=129451]Court of Zak'rajanhttps://youtu.be/_1dAycebc_E1531Court of Zak'rajan[npc=129451]Court of Zak'rajanhttps://youtu.be/Dn9kSXrxhSk1542Court of Zak'rajan[npc=129453]Court of Zak'rajanhttps://youtu.be/qite0y3gaE41553Court of Zak'rajan[npc=129450]Court of Zak'rajanhttps://youtu.be/q8T3Iq9ZV54156Court of Zak'rajan[npc=129451]Court of Zak'rajanhttps://youtu.be/u97-QERUlIAId column is approximate quest № In Vol'dun storyline Secrets in the Sands <= more info
# is additional ordering info. Can take multiple quests at the same time if you see a number there
To be appropriately precise, the turn-in for this and other quests, use the left side of Atul'aman on your map as a guide. mentally draw an arrow directly up from that point. the ruins on the map to the north, the turn-in will be in the south-west corner of them.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(48334))
Requirements
Read from the Blizzard quest API.
What to do
Description
I've sacked countless ruins across Vol'dun. Everything from saurolisk-infested dens to the cursed Port of Zem'lan. I don't say this to brag. I want you to understand that I know what I'm doing. I've survived this long because I take my time, avoid risks, and only take what I need. That's what we'll be doing here today. Omi reported heavy golem activity on her first scouting trip into the ruins. Zandalari golems are formidable. We need to learn what's powering them before we head in.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #864 45.4 46.1
Coordinates
- Turn-inVol'dun 45.4, 46.1
/way #864 45.4 46.1 - Objective areaVol'dun 47.0, 50.5
/way #864 47.0 50.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Vol'dun map
- Ruins-Level Marketing same spot
- Don't Drop It... Yet about 320 yards
- Beaten But Not Broken about 330 yards
- Forced Grounding about 330 yards
- Diplomacy and Dominance about 340 yards
- Sun-Speckled Dunes about 380 yards
- The Shrine of the Sands about 380 yards
- Tattered Note about 470 yards
- The Little Ones about 470 yards
- Free Ride about 470 yards
Quests whose map markers the client places closest to this one on Vol'dun, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Vol'dun:
- Vorrik's Sanctum, Vol'dun
- Goldtusk Inn, Vol'dun
- Vulpera Hideaway, Vol'dun
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Choose one of these rewards:
Reward details
Pick one of these
Reputation: Voldunai +75
Comprised of exiles and scavengers, the Voldunai use their knowledge of the sands to thrive where others would wither and die.
Reputation group: Battle for Azeroth.
Other quests in Vol'dun that reward Voldunai reputation: Into the Dunes (+75), Secrets in the Sand (+75), Searching for Survivors (+75), Restorative Venom (+75), A Balm to Calm (+10), Knickknack Takeback (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Court of Zak'rajan
Part 2 of 7.
Previous: Ranishu Are Resources · Next: Inconvenient Spirits
- 1Ranishu Are Resources
- 2They've Got Golems
- 3Inconvenient Spirits
- 4The Strongest Rope in Vol'dun
- 5Siphoning Souls
- 6An Army's Arsenal
- 7Zandalari Treasure Trove
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Ranishu Are Resources
We can't afford to waste resources out here. Over time, we've learned to take anything that looks even remotely useful, and be creative using what we have. I've turned a skull into a boat and a sethrak into a tent flap.
After this quest
Taken from the storyline's own step order.
- Inconvenient Spirits
The sethrak have oppressed vulpera like me for countless generations. You can't fight 'em. Trust me, <race>. My caravan tried. I took that beating as a lesson, and then I found a new pack to run with.
Quests that require this one
The storyline at a glance
Court of Zak'rajan has 7 steps, from Ranishu Are Resources to Zandalari Treasure Trove.
Maps its steps are placed on (steps per map): Vol'dun (7).
Other storylines on the Vol'dun map
- Dunes of Vol'dun
- Champion of the Arena
- The Warguard's Fate
- Blood on the Sand
- Port of Zem'lan
- Goldtusk Inn
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.