/way 48.38 44.37 [npc=129507]
/way 46.07 42.78 [npc=129506]An Army's Arsenal quest video: https://www.youtube.com/watch?v=Dn9kSXrxhSk
This quest is part of the Vol'dun Court of Zak'rajan questchain. All Vol'dun quests: Secrets in the Sands <= more info insideID#QuestQuest ChainQuestgiverSubzoneVideo1501Court of Zak'rajan[npc=129453]Court of Zak'rajanhttps://youtu.be/ZupNOstxXCA1512Court of Zak'rajan[npc=129450]Court of Zak'rajanhttps://youtu.be/dCC79Ndu-IE1523Court of Zak'rajan[npc=129451]Court of Zak'rajanhttps://youtu.be/_1dAycebc_E1531Court of Zak'rajan[npc=129451]Court of Zak'rajanhttps://youtu.be/Dn9kSXrxhSk1542Court of Zak'rajan[npc=129453]Court of Zak'rajanhttps://youtu.be/qite0y3gaE41553Court of Zak'rajan[npc=129450]Court of Zak'rajanhttps://youtu.be/q8T3Iq9ZV54156Court of Zak'rajan[npc=129451]Court of Zak'rajanhttps://youtu.be/u97-QERUlIAId column is approximate quest № In Vol'dun storyline Secrets in the Sands <= more info
# is additional ordering info. Can take multiple quests at the same time if you see a number there
Quest
An Army's Arsenal
A World of Warcraft quest in Vol'dun. Facts and objectives from the current retail game data.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(49139))
Requirements
Read from the Blizzard quest API.
What to do
Description
It's my job to scout out the ruins to identify threats and figure out the best way in. Two storehouses contain the majority of the valuable weaponry in the ruins. Unfortunately, they're guarded by specters, powerful Zandalari spirits bound to this place. I... we need those weapons. Take out the specters so I... we can get to them.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #864 45.4 46.2
Coordinates
- Turn-inVol'dun 45.4, 46.2
/way #864 45.4 46.2 - Objective areaVol'dun 48.3, 44.4
/way #864 48.3 44.4 - Objective areaVol'dun 46.1, 42.7
/way #864 46.1 42.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Vol'dun map
- Ruins-Level Marketing same spot
- Don't Drop It... Yet about 320 yards
- Beaten But Not Broken about 330 yards
- Forced Grounding about 330 yards
- Diplomacy and Dominance about 340 yards
- Sun-Speckled Dunes about 380 yards
- The Shrine of the Sands about 380 yards
- Tattered Note about 470 yards
- The Little Ones about 470 yards
- Free Ride about 470 yards
Quests whose map markers the client places closest to this one on Vol'dun, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Vol'dun:
- Vorrik's Sanctum, Vol'dun
- Goldtusk Inn, Vol'dun
- Vulpera Hideaway, Vol'dun
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: Voldunai +75
Comprised of exiles and scavengers, the Voldunai use their knowledge of the sands to thrive where others would wither and die.
Reputation group: Battle for Azeroth.
Other quests in Vol'dun that reward Voldunai reputation: Into the Dunes (+75), Secrets in the Sand (+75), Searching for Survivors (+75), Restorative Venom (+75), A Balm to Calm (+10), Knickknack Takeback (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Court of Zak'rajan
Part 6 of 7.
Previous: Siphoning Souls · Next: Zandalari Treasure Trove
- 1Ranishu Are Resources
- 2They've Got Golems
- 3Inconvenient Spirits
- 4The Strongest Rope in Vol'dun
- 5Siphoning Souls
- 6An Army's Arsenal
- 7Zandalari Treasure Trove
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Siphoning Souls
<Tacha rummages through her sack of scavenged supplies.> So these golems are powered by Zandalari souls? No problem... I've had to deal with that before... I've got just the tool for it. <Tacha pulls out an eerie Zandalari totem.> Here it is!
After this quest
Taken from the storyline's own step order.
- Zandalari Treasure Trove
We've looted some quality goods already, but the real reward is still ahead. The big chamber in the back of the ruins is filled with powerful artifacts. A treasure trove like that is the sort of thing that can save lives and sell for a fortune out here in Vol'dun.
The storyline at a glance
Court of Zak'rajan has 7 steps, from Ranishu Are Resources to Zandalari Treasure Trove.
Maps its steps are placed on (steps per map): Vol'dun (7).
Other storylines on the Vol'dun map
- Dunes of Vol'dun
- Champion of the Arena
- The Warguard's Fate
- Blood on the Sand
- Port of Zem'lan
- Goldtusk Inn
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.