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Quest

Missing Mallet

A World of Warcraft quest in The Wandering Isle. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Jollygood+18via Wowhead (opens the original comment in a new tab)

The Vermin "boss" at the door to the temple has a lot of health for that level.

He sends out a trail of bubbling rubble that can cause damage. If you see him burrowing, watch for that. It's an early-in-leveling introduction to the concept of Stay Out Of The Bad.

If you are alone, one way to get "help" is to kite him to the two villagers standing a little further down the road. They will distract him (in my case, finished him off) while you can get the mallet (a cogwheel shows you) atop a barrel near the door.

Read all 12 on Wowhead ↗

Quest facts

LevelLevel 1-20
Quest ID29768

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(29768))

Requirements

Read from the Blizzard quest API.

What to do

StorylineThe Wandering Isle, step 37 of 74
RewardsDancing Boots, Ringing Boots, Summer Shoes, 5g 35s, 2,750 XP

Description

{name}, I've got it! It's simple really. Let's make a ruckus so loud that there's no way he can sleep through it. Why look at that, a conveniently placed gong! Makes me think this may just be how they've awoken him in the past. We just need the matching mallet to get it ringing as loud as possible. The village leader tells me the mallet is over at the Ki-Han Brewery on the river, to the southwest. It's not far. Mind picking it up for me while I give the village some fair warning?

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Wandering Isle Quest turn-in 2 mapped points
The Wandering Isle map showing where to go for Missing MalletTurn-inObjective area

In-game waypoint: /way #378 68.9 65.0

Coordinates

  • Turn-inThe Wandering Isle 68.9, 65.0/way #378 68.9 65.0
  • Objective areaThe Wandering Isle 62.4, 76.8/way #378 62.4 76.8

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 270 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Choose one of these rewards:

Money5 gold35 silver
Experience2,750 XP
ReputationShang Xi's Academy +250

Reward details

Pick one of these

TypePlate Feet
Item level3
BindingBinds when picked up
Armor5
Suited toHoly, Protection, Retribution, Arms, Fury, Blood, Frost, Unholy
Sells to vendors for19 copper
TypeMail Feet
Item level3
BindingBinds when picked up
Armor4
Suited toBeast Mastery, Marksmanship, Survival, Elemental, Enhancement, Restoration
Sells to vendors for20 copper
TypeLeather Feet
Item level3
BindingBinds when picked up
Armor2
Suited toBalance, Feral, Guardian, Restoration, Assassination, Outlaw, Subtlety, Brewmaster, Windwalker, Mistweaver, Havoc, Vengeance
Sells to vendors for19 copper
TypeCloth Feet
Item level3
BindingBinds when picked up
Armor1
Suited toArcane, Fire, Frost, Discipline, Holy, Shadow, Affliction, Demonology, Destruction
Sells to vendors for19 copper

Reputation: Shang Xi's Academy +250

For nearly three generations, the esteemed Shang Xi has prepared pandaren heroes for lives of adventure.

Reputation group: Mists of Pandaria.

Other quests in The Wandering Isle that reward Shang Xi's Academy reputation: Much to Learn (+10), The Lesson of the Iron Staff (+250), The Lesson of the Sandy Fist (+250), The First Sign of Winter (+250), The Lesson of the Burning Scroll (+250), The Disciple's Challenge (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

The Wandering Isle

Part 37 of 74.

Previous: Still Good! · Next: Stronger Than Wood

  1. 32Shu, the Spirit of Water
  2. 33A New Friend
  3. 34The Source of Our Livelihood
  4. 35Rascals
  5. 36Still Good!
  6. 37Missing Mallet
  7. 38Stronger Than Wood
  8. 39Raucous Rousing
  9. 40Not In the Face!
  10. 41The Spirit and Body of Shen-zin Su
  11. 42Morning Breeze Village
  12. 43Tools of the Enemy

Showing steps 32 to 43 of 74.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Still Good!The Wandering Isle · Level 1-20

    The virmen to the south have been running off with all of our crops, but they're taking more than they can eat. They must be stockpiling them somewhere - the ones they like anyway. Will you go out and recover any of the uprooted crops you can find?

After this quest

Taken from the storyline's own step order.

  • Stronger Than WoodThe Wandering Isle · Level 1-20

    Gather me wood planks from construction near the Ki-Han Brewery. You do not yet know the extent of my strength, so I shall display it to you.

The storyline at a glance

The Wandering Isle has 74 steps, from The Lesson of the Iron Bough to Joining the Horde.

Maps its steps are placed on (steps per map): The Wandering Isle (71), Elwynn Forest (1), Stormwind City (1), Orgrimmar (1).

Other storylines on the Elwynn Forest map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.