For those confused, as I was, you need to go through the verming den in the middle of the carrot field to reach the pumpkins.
Quest
Still Good!
A World of Warcraft quest in The Wandering Isle. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I found lots of carrots in the Teeming Burrow - this has 3 entrances, one in the middle of the carrot field, one in the middle of the pumpkin field and one in the Vermin Grotto which is where you can find the pumpkins.
The turnips I found lying on the ground near... the turnip field (this is the grey field on the map).
The loot-able pumpkin patch is actually found by going down into the burrow, then exiting the eastern-most entrance into an above-ground clearing. You may also just walk to it... it's the North-Eastern most brown patch between two rock walls.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(29770))
Requirements
Read from the Blizzard quest API.
What to do
Description
The virmen to the south have been running off with all of our crops, but they're taking more than they can eat. They must be stockpiling them somewhere - the ones they like anyway. Will you go out and recover any of the uprooted crops you can find? I've got an island's worth of people to feed, and every single vegetable makes a difference.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #378 68.1 66.4
Coordinates
- Turn-inThe Wandering Isle 68.1, 66.4
/way #378 68.1 66.4 - Objective area (centre of the marked area)The Wandering Isle 69.0, 81.1
/way #378 69.0 81.1 - Objective area (centre of the marked area)The Wandering Isle 74.4, 71.2
/way #378 74.4 71.2 - Objective area (centre of the marked area)The Wandering Isle 77.9, 71.0
/way #378 77.9 71.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Getting there
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Choose one of these rewards:
Other quests on the Wandering Isle map
Reward details
Pick one of these
Reputation: Shang Xi's Academy +250
For nearly three generations, the esteemed Shang Xi has prepared pandaren heroes for lives of adventure.
Reputation group: Mists of Pandaria.
Other quests in The Wandering Isle that reward Shang Xi's Academy reputation: Much to Learn (+10), The Lesson of the Iron Staff (+250), The Lesson of the Sandy Fist (+250), The First Sign of Winter (+250), The Lesson of the Burning Scroll (+250), The Disciple's Challenge (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Wandering Isle
Part 36 of 74.
Previous: Rascals · Next: Missing Mallet
- 31The Sting of Learning
- 32Shu, the Spirit of Water
- 33A New Friend
- 34The Source of Our Livelihood
- 35Rascals
- 36Still Good!
- 37Missing Mallet
- 38Stronger Than Wood
- 39Raucous Rousing
- 40Not In the Face!
- 41The Spirit and Body of Shen-zin Su
- 42Morning Breeze Village
Showing steps 31 to 42 of 74.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Rascals
I'll keep trying to find ways to wake this stubborn little guy up, but there is no shortage of trouble on the island it seems. The crops to the south are infested with virmen, rabbit-like thieves and pillagers. Rascals! They breed faster than we can kill them!
After this quest
Taken from the storyline's own step order.
- Missing Mallet
<name>, I've got it! It's simple really. Let's make a ruckus so loud that there's no way he can sleep through it. Why look at that, a conveniently placed gong! Makes me think this may just be how they've awoken him in the past. We just need the matching mallet to get it ringing as loud as possible.
The storyline at a glance
The Wandering Isle has 74 steps, from The Lesson of the Iron Bough to Joining the Horde.
Maps its steps are placed on (steps per map): The Wandering Isle (71), Elwynn Forest (1), Stormwind City (1), Orgrimmar (1).
Other storylines on the Elwynn Forest map
- Elwynn Forest
- Lost Honor
- Northshire
- The Scarlet Enclave
- Battle Pet Tamers
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.