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Quest

Monkey Advisory Warning

A World of Warcraft quest in The Wandering Isle. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
245224+4via Wowhead (opens the original comment in a new tab)

Seems a bug with this quest made it to live from the beta. If you find yourself unable to loot fireworks. Exit wow and delete the itemcache file in the WDB folder within the Cache folder, restart and try again.

2
Krastopic+3via Wowhead (opens the original comment in a new tab)

You should be doing the quest "The Direct Solution" while doing this quest. More detailed directions are posted with that quest. The summary - go up the hill, turn right (after killing the two monkeys at the totem and gathering that quest), the stick to the mountain next to the totem and pull the monkeys one at a time to you. Then when clear - run up and click on the jars to get the Stolen Firework Bundle.

Read all 5 on Wowhead ↗

Quest facts

LevelLevel 1-20
Quest ID29781

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(29781))

Requirements

Read from the Blizzard quest API.

What to do

StorylineThe Wandering Isle, step 48 of 74
Rewards5g 35s, 2,750 XP

Description

The monkeys have been stealing from the village during their attacks. We should be fine without some of the extra food stores, but the idea of monkeys with fireworks... I'm a little bit concerned. Not to mention, who knows when some fireworks will come in handy? Help me recover the stolen fireworks from their village, {name}?

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Wandering Isle Quest turn-in 13 mapped points
The Wandering Isle map showing where to go for Monkey Advisory WarningTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #378 31.0 36.7

Coordinates

  • Turn-inThe Wandering Isle 31.0, 36.7/way #378 31.0 36.7
  • Objective area (centre of the marked area)The Wandering Isle 24.5, 30.8/way #378 24.5 30.8

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 200 yards north-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money5 gold35 silver
Experience2,750 XP
ReputationShang Xi's Academy +250

Reward details

Reputation: Shang Xi's Academy +250

For nearly three generations, the esteemed Shang Xi has prepared pandaren heroes for lives of adventure.

Reputation group: Mists of Pandaria.

Other quests in The Wandering Isle that reward Shang Xi's Academy reputation: Much to Learn (+10), The Lesson of the Iron Staff (+250), The Lesson of the Sandy Fist (+250), The First Sign of Winter (+250), The Lesson of the Burning Scroll (+250), The Disciple's Challenge (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

The Wandering Isle

Part 48 of 74.

Previous: Do No Evil · Next: Stronger Than Bone

  1. 43Tools of the Enemy
  2. 44Rewritten Wisdoms
  3. 45Stronger Than Stone
  4. 46The Direct Solution
  5. 47Do No Evil
  6. 48Monkey Advisory Warning
  7. 49Stronger Than Bone
  8. 50Balanced Perspective
  9. 51Dafeng, the Spirit of Air
  10. 52Battle for the Skies
  11. 53Worthy of Passing
  12. 54Small, But Significant

Showing steps 43 to 54 of 74.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Do No EvilThe Wandering Isle · Level 1-20

    <name>, I need you to understand that the way of the Huojin is not the way of violence. When fighting is needed, we will not hesitate, but when fighting is not needed, neither do we instigate. However, the direct solution is often cutting the head off the snake, as they say.

After this quest

Taken from the storyline's own step order.

  • Stronger Than BoneThe Wandering Isle · Level 1-20

    This giant jade tiger pillar doesn't seem to fit in amidst the hozen buildings. What it does seem is very hard. Very solid. You know just the person to bring this to.

Quests that require this one

The storyline at a glance

The Wandering Isle has 74 steps, from The Lesson of the Iron Bough to Joining the Horde.

Maps its steps are placed on (steps per map): The Wandering Isle (71), Elwynn Forest (1), Stormwind City (1), Orgrimmar (1).

Other storylines on the Elwynn Forest map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.