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Quest

Missing Pieces

A World of Warcraft quest in Uldum. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 30-35
ZoneUldum
LocationUldum, Silithus
Quest ID28272

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(28272))

What to do

WhereUldum, Silithus
StorylineUldum, step 87 of 101
Rewards13g 74s, 4,800 XP

Description

There are just a few specific pieces of information that I'm missing. Once those blanks are filled, we'll be ready to activate the final obelisk. Then, it'll be a race to discover the Coffer of Promise before Schnottz and his cronies can. Those fools are excavating this site as fast as they can. They're ruining more than they're looting! Go to the obelisk and rummage through their booty, {name}. See if you can find our missing pieces.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Uldum Quest turn-in 10 mapped points
Uldum map showing where to go for Missing PiecesTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #249 27.0 7.6

Silithus Objective area 1 mapped point
Silithus map showing where to go for Missing PiecesObjective area

In-game waypoint: /way #81 54.6 91.2

Coordinates

  • Turn-inUldum 27.0, 7.6/way #249 27.0 7.6
  • Objective area (centre of the marked area)Uldum 39.5, 23.6/way #249 39.5 23.6
  • Objective areaSilithus 54.6, 91.2/way #81 54.6 91.2

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Uldum map

Quests whose map markers the client places closest to this one on Uldum, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Uldum:

  • Oasis of Vir'sar, UldumAlliance and Horde · about 40 yards south-west
  • Cenarion Hold, SilithusHorde · about 1,500 yards north

From the turn-in, the objective areas lie:

  • Objective areaabout 1,000 yards south-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money13 gold74 silver
Experience4,800 XP

Storyline

Uldum

Part 87 of 101.

Previous: Reduced Productivity · Next: Stirred the Hornet's Nest

  1. 82Two Tents
  2. 83Master Trapper
  3. 84Unlimited Potential
  4. 85Camelraderie
  5. 86Reduced Productivity
  6. 87Missing Pieces
  7. 88Stirred the Hornet's Nest
  8. 89Myzerian's Head
  9. 90Shroud of the Makers
  10. 91Schnottz So Fast
  11. 92Bad Datas
  12. 93I'll Do It By Hand

Showing steps 82 to 93 of 101.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Reduced ProductivityUldum · Level 30-35

    Alright, <name>, here's what I've learned. There's a titan device deep in a place called the Halls of Origination. It's meant to be an emergency reset switch for all life on Azeroth. If activated, it will destroy every living thing in the world!

After this quest

Taken from the storyline's own step order.

  • Stirred the Hornet's NestUldum · Level 30-35

    Wow! It sounds like you really got their attention, <name>. We're never getting in there with them on alert like this. There must be a way... It's just a matter of time before Schnottz's men activate the obelisk and I need to research the scrolls you found.

The storyline at a glance

Uldum has 101 steps, from Easy Money to The Coffer of Promise.

Maps its steps are placed on (steps per map): Uldum (101).

Steps of this storyline count toward:

Other storylines on the Uldum map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.