Just go up to the Maiden's Dagger, Cap'n Garvey's old flagship and once you are on the deck use the pirate signal. Tony and his men will appear and proceed to take out all the other pirates. Just follow him and assist him if you feel like doing so.
He will make his way down to the captains quarters and engage Alicia Cuthbert. After the fight you need to follow him into the actual captains cabin to get the quest complete notice.
Lance
Beta tester for;
Wrath of the Litch King
Cataclysm
Quest
Mutiny, Mon!
A World of Warcraft quest in Northern Barrens. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
When someone starts this event, the entire boat is phased, and players not on the quest (such as Alliance players) can find themselves in this phase.
Alicia Cuthbert has the following to say to players who interact with her:
Do not trifle with me, <race>.It's possible to fail the quest if an Alliance player who happens to be on the boat kills Tony Two-Tusk.
You need to have completed the quests:
then
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(14063))
Requirements
Read from the Blizzard quest API.
What to do
Description
Now for my favorite part of any mutiny: the killin'! For pirates, it doesn't matter who's supposed to be in charge, only who's in control of the ships. Anchored on the east end of this island is the Maiden's Dagger, Cap'n Garvey's old flagship. He left his most trusted officer in charge: Alicia Cuthbert. Once we take her out, the ship is ours, and so's the sea. I'll get the men onto the boats. I need you to board the Dagger and blow this horn from on deck - that'll be our signal to board. Yar!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #10 69.6 72.9
Coordinates
- Turn-inNorthern Barrens 69.6, 72.9
/way #10 69.6 72.9 - Objective areaNorthern Barrens 79.8, 90.1
/way #10 79.8 90.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Northern Barrens map
- Dagra the Fierce about 990 yards
- Field Reports about 1,270 yards
- Damned Intruders about 1,270 yards
- Honor the Flame about 1,330 yards
- The Warchief Commands about 1,490 yards
- Parts-is-Parts about 3,030 yards
Quests whose map markers the client places closest to this one on Northern Barrens, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Northern Barrens:
- Ratchet, Northern Barrens
- Sen'jin Village, Durotar
- The Crossroads, Northern Barrens
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Choose one of these rewards:
Other quests on the Northern Barrens map
Reward details
Pick one of these
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Northern Barrens
Part 37 of 62.
Previous: Guns. We Need Guns. · Next: Find Baron Longshore
- 32Investigate the Wreckage
- 33The Stolen Silver
- 34Take it up with Tony
- 35Glomp is Sitting On It
- 36Guns. We Need Guns.
- 37Mutiny, Mon!
- 38Find Baron Longshore
- 39The Baron's Demands
- 40A Most Unusual Map
- 41Gazlowe's Fortune
- 42Raging River Ride
- 43Samophlange
Showing steps 32 to 43 of 62.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Guns. We Need Guns.
Now, any good mutiny is going to need serious firepower. Cap'n Garvey claimed all the best firearms for himself: A whole shipment of big, heavy dwarven flintlocks. He keeps them at his side in the other building across the island.
After this quest
Taken from the storyline's own step order.
- Find Baron Longshore
That dirty pirate Baron Longshore was the terror of these waters before the Alliance demolished his fleet and rounded up the survivors. Am I happy about it? Do I look like a bundle of joy and good cheer, <name>? Longshore raided some of my most valuable cargo before his capture.
Also counted by Northern Barrens Quests
Its criteria name 11 quests; others include:
- The Stagnant Oasis
- Altered Beings
- Counterattack!
- Supplies for the Crossroads
- The Kodo's Return
- Ammo Kerblammo
- Gazlowe's Fortune
- The Stolen Silver
The storyline at a glance
Northern Barrens has 62 steps, from In Defense of Far Watch to Mor'shan Caravan Delivery.
Maps its steps are placed on (steps per map): Northern Barrens (61), Southern Barrens (1).
Other storylines on the Northern Barrens map
- An Uncertain Fate
- Southern Barrens
- Battle Pet Tamers
- The Warchief's Command
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Northern Barrens Quests: its criteria name 11 quests, this one included.
Guides for this zone
Guides and routes on this site that cover Northern Barrens.