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Quest

Mutual Aid

A World of Warcraft quest in Darkshore. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
165655+7via Wowhead (opens the original comment in a new tab)

Note that standing in the fires around the Blazing Strand does not cause any damage and does not break stealth. The Unbound Fire Elementals will also take regular damage from fire spells. New players should try NOT to learn from this, as standing in fire is usually a rapid way to certain death and fire creatures often are immune or resistant to fire spells.

3
ethicaodini+4via Wowhead (opens the original comment in a new tab)

I believe you can get 2 of these per kill.. It seemed like it was working for me. When I was leveling my warlock I would hit the quest item a lot when the fire elemental was nearing death. I would sometimes be able to get 2 counts in one kill.

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Quest facts

LevelLevel 5-30
Quest ID13576

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(13576))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineDarkshore, step 26 of 55
RewardsScorched Shield, Singed Boots, 10g 50s, 4,100 XP

Description

With most of our brethren losing their way to madness or corruption, it would seem that we have little choice but to ally with you, {race}. You can count on our aid... once you've proven we can count on yours. As you can see, my people are having a bit of a problem with the fire elementals. Help fight them and use this totem on their fiery remains. We will return them to where they belong... whether they like it or not.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Darkshore Quest turn-in 12 mapped points
Darkshore map showing where to go for Mutual AidTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #62 40.9 56.5

Coordinates

  • Turn-inDarkshore 40.9, 56.5/way #62 40.9 56.5
  • Objective area (centre of the marked area)Darkshore 40.0, 61.2/way #62 40.0 61.2

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Darkshore map

Quests whose map markers the client places closest to this one on Darkshore, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Darkshore:

  • Grove of the Ancients, DarkshoreAlliance · about 850 yards south
  • Whisperwind Grove, FelwoodAlliance and Horde · about 1,200 yards east
  • Wildheart Point, FelwoodAlliance and Horde · about 1,600 yards south-east

From the turn-in, the objective areas lie:

  • Objective areaabout 210 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Choose one of these rewards:

Money10 gold50 silver
Experience4,100 XP

Reward details

Pick one of these

TypeShield Shield
Item level8
BindingBinds when picked up
Armor38
Stats+1 Strength, +2 Stamina, +3 Intellect
Suited toRestoration, Elemental, Holy, Protection
Sells to vendors for4 silver60 copper
TypeCloth Feet
Item level8
BindingBinds when picked up
Armor2
Stats+1 Intellect, +2 Stamina
Suited toAffliction, Frost, Discipline, Holy, Fire, Arcane, Shadow, Destruction, Demonology
Sells to vendors for3 silver82 copper

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Darkshore

Part 26 of 55.

Previous: Protector of Ameth'Aran · Next: Aroom's Farewell

  1. 21Ending the Threat
  2. 22Disturbing Connections
  3. 23The Land Is in Their Blood
  4. 24The Last Wildkin
  5. 25Protector of Ameth'Aran
  6. 26Mutual Aid
  7. 27Aroom's Farewell
  8. 28Calming the Earth
  9. 29Soothing the Elements
  10. 30Elune's Fire
  11. 31Sworn to Protect
  12. 32The Blackwood Pledge

Showing steps 21 to 32 of 55.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Protector of Ameth'AranDarkshore · Level 5-30

    Nothing will repair the land quicker than the strength of those who inhabit it. We night elves are fortunate that some of our best allies just happen to be both the land and its inhabitants at once. The Ancient of War known as Selenn was charged with guarding the ruins of Ameth'Aran, to the south.

After this quest

Taken from the storyline's own step order.

  • Aroom's FarewellDarkshore · Level 5-30

    <The creature hoots sadly as it addresses you.> Aroom is last of tribe... Others won't rest... need funeral pyre. Bring Aroom the feathers of others.... let them rest. Then Aroom help you.

The storyline at a glance

Darkshore has 55 steps, from The Last Wave of Survivors to The Battle for Darkshore.

Maps its steps are placed on (steps per map): Darkshore (55).

Steps of this storyline count toward:

Other storylines on the Darkshore map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.