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Quest

Ol' Blasty

A World of Warcraft quest in The Cape of Stranglethorn. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
Aletto+12via Wowhead (opens the original comment in a new tab)

This quest is bugged on my server, and it might be on yours too.

If you see the target dummy (Smilin' Timmy Sticks) just sticking out of the water, and an empty rowboat moving around, it's bugged.

I'm guessing the dummy is supposed to be on the rowboat moving around with it.

I tried hitting the rowboat, but the hits didn't register. I also tried hitting the dummy, and found that the hits only registered when the rowboat was very near to the dummy.

I had to wait for the rowboat to come around three times, since you can average only two hits before the rowboat gets too far away and hitting the dummy no longer registers.

3
Eekwibble+9via Wowhead (opens the original comment in a new tab)

I'm replying to this just to get this very helpful tip to the top of the page. When you get on the cannon, buttons 1, 2 and 3 turn into cannon operating casts. 1 is 'load', 2 is 'lock cannon in position' and 3 is 'fire'. Ignore the first two. Well, not ignore, but don't worry about them. Load the cannon, lock it in position (any position) and exit the vehicle. Re-enter the vehicle and - Tadaa! You have a fully movable and ready-to-fire cannon. Rinse & repeat to finish. Happy Timmy-blasting! =D

Read all 32 on Wowhead ↗

Quest facts

LevelLevel 10-30
Quest ID26647

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(26647))

What to do

StorylineThe Cape of Stranglethorn, step 47 of 62
Rewards10g 50s, 4,100 XP

Description

We've got some work to do. How much experience have you got with cannons? Hmm... really? Well, how about with ancient, fallin'-apart pirate cannons? We've got a few cannons updecks that work the old-fashioned way: you load one cannonball in at a time, aim, lock it into place, and fire. Works well if you're tryin' to hit the side of a three-sailer... not so well for rowboats and the like. Why don't you head upstairs and lob a few shots at Smilin' Timmy Sticks?

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Cape of Stranglethorn Quest turn-in no plotted point

Nearby on the The Cape of Stranglethorn map

Quests whose map markers the client places closest to this one on The Cape of Stranglethorn, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on The Cape of Stranglethorn:

  • Booty Bay, StranglethornAlliance · about 580 yards north
  • Explorers' League Digsite, StranglethornAlliance · about 1,500 yards north

From the turn-in, the objective areas lie:

  • Objective areaabout 30 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money10 gold50 silver
Experience4,100 XP

Storyline

The Cape of Stranglethorn

Part 47 of 62.

Previous: Attracting Attention · Next: Our Mortal Enemies

  1. 42Your First Day as a Pirate
  2. 43Swabbing Duty
  3. 44The Bane of Many A Pirate
  4. 45Cannonball Swim
  5. 46Attracting Attention
  6. 47Ol' Blasty
  7. 48Our Mortal Enemies
  8. 49Drive-By Piracy
  9. 50The Damsel's Luck
  10. 51The Brashtide Crew
  11. 52Sinking From Within
  12. 53Making Mutiny

Showing steps 42 to 53 of 62.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Attracting AttentionThe Cape of Stranglethorn · Level 10-30

    Swabbie <name>! This is a sad day fer ol' Cap'n Keelhaul. Today I lose m'best swabbie. A letter's come in from Fleet Master Firallon. Apparently he's heard about the excellent swabbin' y'been doin', and he wants t'take ye aboard the Crimson Veil as his Jack o' Swords and third mate.

After this quest

Taken from the storyline's own step order.

  • Our Mortal EnemiesThe Cape of Stranglethorn · Level 10-30

    Hey, new guy, take a look at this. <The dwarf flips up his eyepatch to reveal a living, functional eyeball.> I don't wear this patch because of any lost eye. I wear it because this OTHER eye is so strong, the normal one was just weighin' it down.

The storyline at a glance

The Cape of Stranglethorn has 62 steps, from Dask "The Flask" Gobfizzle to Bloodsail's End.

Maps its steps are placed on (steps per map): The Cape of Stranglethorn (62).

Steps of this storyline count toward:

Other storylines on The Cape of Stranglethorn map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.