Around the 33,55 area, just west of the Cryo Core. Mixed in with Enraged Ravagers and Corrupted Stompers.
Screenshot uploaded.
Quest
Oh, the Tangled Webs They Weave
A World of Warcraft quest in Bloodmyst Isle. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Found my first one i needed right off the path at 32,49 . Just keep looking west north and south for the rest from there .
Try to do this quest with this one http://www.wowhead.com/?quest=10065 'cause they're all on the same area, I found them at 32,54
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(10066))
Requirements
Read from the Blizzard quest API.
What to do
Description
We don't dare abandon our post, or wander too far from Vindicator's Rest, {race}. The mutated creatures closest to the Vector Coil have been changed profoundly by energy leaking from the crystals. The mutated tanglers appear to have gained a certain degree of sentience. They've learned to create, set, and conceal vicious traps that can ensnare even the most careful warrior. We'll never be able to move against the Sunhawks if we're constantly forced to look underfoot. Attack the problem at its source, {name}.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #106 30.7 46.8
Coordinates
- Turn-inBloodmyst Isle 30.7, 46.8
/way #106 30.7 46.8 - Objective area (centre of the marked area)Bloodmyst Isle 30.7, 58.2
/way #106 30.7 58.2 - Objective area (centre of the marked area)Bloodmyst Isle 28.2, 49.6
/way #106 28.2 49.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Bloodmyst Isle map
- Honor the Flame about 940 yards
Quests whose map markers the client places closest to this one on Bloodmyst Isle, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Bloodmyst Isle:
- Blood Watch, Bloodmyst Isle
- The Exodar
- Azure Watch, Azuremyst Isle
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 9 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 9 on Wowhead.
Other quests on the Bloodmyst Isle map
Reward details
Reputation: Exodar +250
The naaru vessel that brought the draenei to Azeroth. Though stranded in the Azuremyst Isles, it acts as a home city for this noble race.
Reputation group: Alliance.
Other quests in Bloodmyst Isle that reward Exodar reputation: Deciphering the Book (+250), Know Thine Enemy (+250), Containing the Threat (+250), Victims of Corruption (+250), Cruelfin's Necklace (+250), Searching for Galaen (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Bloodmyst Isle
Part 21 of 38.
Previous: Clearing the Way · Next: Fouled Water Spirits
- 16Matis the Cruel
- 17Don't Drink the Water
- 18Limits of Physical Exhaustion
- 19Vindicator's Rest
- 20Clearing the Way
- 21Oh, the Tangled Webs They Weave
- 22Fouled Water Spirits
- 23Cutting a Path
- 24Critters of the Void
- 25Ending Their World
- 26The Sun Gate
- 27Maatparm Mushroom Menagerie
Showing steps 16 to 27 of 38.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Clearing the Way
Only the most battle hardened, noble and positively fearless will submit to Legoso's mission. The exarch will not order any agent of the Hand to take on the task of destroying the Vector Coil and dispatching Sironas.
After this quest
Taken from the storyline's own step order.
- Fouled Water Spirits
Most of the creatures touched by the crystals' energy have been corrupted in the same ways: strange marks on their flesh, increased aggression, and small crystal shards in their bodies. However, the fouled water spirits north of here appear to be turning entirely to crystal.
Also counted by Bloodmyst Isle Quests
Its criteria name 11 quests; others include:
- Galaen's Fate
- Ending the Bloodcurse
- Razormaw
- I Shoot Magic Into the Darkness
- Matis the Cruel
- The Sun Gate
- Critters of the Void
- Ending Their World
The storyline at a glance
Bloodmyst Isle has 38 steps, from The Kessel Run to The Unwritten Prophecy.
Maps its steps are placed on (steps per map): Bloodmyst Isle (36), Azuremyst Isle (2).
Other storylines on the Azuremyst Isle map
- Azuremyst Isle
- Ammen Vale
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Bloodmyst Isle Quests: its criteria name 11 quests, this one included.