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Quest

Oh, the Tangled Webs They Weave

A World of Warcraft quest in Bloodmyst Isle. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 1-30
Quest ID10066

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(10066))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineBloodmyst Isle, step 21 of 38
Rewards10g 50s, 5,150 XP

Description

We don't dare abandon our post, or wander too far from Vindicator's Rest, {race}. The mutated creatures closest to the Vector Coil have been changed profoundly by energy leaking from the crystals. The mutated tanglers appear to have gained a certain degree of sentience. They've learned to create, set, and conceal vicious traps that can ensnare even the most careful warrior. We'll never be able to move against the Sunhawks if we're constantly forced to look underfoot. Attack the problem at its source, {name}.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Bloodmyst Isle Quest turn-in 13 mapped points
Bloodmyst Isle map showing where to go for Oh, the Tangled Webs They WeaveTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #106 30.7 46.8

Coordinates

  • Turn-inBloodmyst Isle 30.7, 46.8/way #106 30.7 46.8
  • Objective area (centre of the marked area)Bloodmyst Isle 30.7, 58.2/way #106 30.7 58.2
  • Objective area (centre of the marked area)Bloodmyst Isle 28.2, 49.6/way #106 28.2 49.6

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Bloodmyst Isle map

Quests whose map markers the client places closest to this one on Bloodmyst Isle, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Bloodmyst Isle:

  • Blood Watch, Bloodmyst IsleAlliance · about 890 yards east
  • The ExodarAlliance · about 2,200 yards south
  • Azure Watch, Azuremyst IsleAlliance · about 2,800 yards south-east

From the turn-in, the objective areas lie:

  • Objective areaabout 250 yards south
  • Objective areaabout 100 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money10 gold50 silver
Experience5,150 XP
ReputationExodar +250

Reward details

Reputation: Exodar +250

The naaru vessel that brought the draenei to Azeroth. Though stranded in the Azuremyst Isles, it acts as a home city for this noble race.

Reputation group: Alliance.

Other quests in Bloodmyst Isle that reward Exodar reputation: Deciphering the Book (+250), Know Thine Enemy (+250), Containing the Threat (+250), Victims of Corruption (+250), Cruelfin's Necklace (+250), Searching for Galaen (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Bloodmyst Isle

Part 21 of 38.

Previous: Clearing the Way · Next: Fouled Water Spirits

  1. 16Matis the Cruel
  2. 17Don't Drink the Water
  3. 18Limits of Physical Exhaustion
  4. 19Vindicator's Rest
  5. 20Clearing the Way
  6. 21Oh, the Tangled Webs They Weave
  7. 22Fouled Water Spirits
  8. 23Cutting a Path
  9. 24Critters of the Void
  10. 25Ending Their World
  11. 26The Sun Gate
  12. 27Maatparm Mushroom Menagerie

Showing steps 16 to 27 of 38.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Clearing the WayBloodmyst Isle · Level 1-30

    Only the most battle hardened, noble and positively fearless will submit to Legoso's mission. The exarch will not order any agent of the Hand to take on the task of destroying the Vector Coil and dispatching Sironas.

After this quest

Taken from the storyline's own step order.

  • Fouled Water SpiritsBloodmyst Isle · Level 1-30

    Most of the creatures touched by the crystals' energy have been corrupted in the same ways: strange marks on their flesh, increased aggression, and small crystal shards in their bodies. However, the fouled water spirits north of here appear to be turning entirely to crystal.

Also counted by Bloodmyst Isle Quests

Its criteria name 11 quests; others include:

The storyline at a glance

Bloodmyst Isle has 38 steps, from The Kessel Run to The Unwritten Prophecy.

Maps its steps are placed on (steps per map): Bloodmyst Isle (36), Azuremyst Isle (2).

Other storylines on the Azuremyst Isle map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Achievements

Completing this quest counts toward this achievement.