The failure of this quest is due to the loss of Patch from what I can tell. After not completing it about 5 times I finally noticed Patch had not been with me upon reaching the gates. Keep a close eye on him.
Edit: After doing another run, with Patch marked and brought fully to the end, I can confirm he MUST reach the gates for the completion.
Quest
Pressing Forward
A World of Warcraft quest in Twilight Highlands. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
One thing to note - If you lose your goblin squad for whatever reason, you can talk to the NPC at the front of each gate as you open them to grab them again.
I did this with another party member, and it didn't work for me because somehow I was mounted and flew ahead too far and lost my gobopack.
I tried this several times also and never completed it then after about the 10th try I noticed something every time before I didn't have the right number of goblins for some reason it wasn't always spawning the full pack for me
in short: count your goblins you must have all 5 to complete
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(28093))
Requirements
Read from the Blizzard quest API.
What to do
Description
Good work so far. We should find the entrance to Grim Batol just past the next gate. I was ordered to secure the entrance and block off reinforcements while the rest of our men press through the path we've cleared up the canyon. I'm thinking if we get there soon enough, maybe I can let Ticker have a little more fun. Let's get moving down the canyon to the southwest - we should find the next gate pretty quickly.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #241 21.3 57.0
Coordinates
- Turn-inTwilight Highlands 21.3, 57.0
/way #241 21.3 57.0 - Objective areaTwilight Highlands 22.8, 56.4
/way #241 22.8 56.4 - Objective areaTwilight Highlands 29.3, 52.5
/way #241 29.3 52.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Twilight Highlands map
- Investigating the Highlands about 800 yards
- No Problem Too Small about 1,330 yards
- Where Are the Workers? about 1,380 yards
- A Little Goodwill about 1,380 yards
- Worthwhile Repairs about 1,380 yards
- Peon Promotions! about 1,380 yards
- A Party in Your Honor about 1,420 yards
- Strength and Honor about 1,420 yards
- Midnight Dress about 1,420 yards
- Desecrate this Fire! about 1,690 yards
Quests whose map markers the client places closest to this one on Twilight Highlands, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Twilight Highlands:
- The Gullet, Twilight Highlands
- Vermillion Redoubt, Twilight Highlands
- Crushblow, Twilight Highlands
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Choose one of these rewards:
Other quests on the Twilight Highlands map
Reward details
Pick one of these
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Twilight Highlands
Part 174 of 236.
Previous: Pressing Forward · Next: Enter the Dragon Queen
- 169Paving the Way
- 170Paving the Way
- 171If The Key Fits
- 172If The Key Fits
- 173Pressing Forward
- 174Pressing Forward
- 175Enter the Dragon Queen
- 176Battle of Life and Death
- 177And the Sky Streaked Red
- 178Blackout
- 179Shining Through the Dark
- 180Following the Young Home
Showing steps 169 to 180 of 236.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- If The Key Fits
The wyrms have already taken the battle to the sky above Grim Batol. It's up to us to move our men in by ground and secure the gates. I want you to know what is at stake here, <class>. Grim Batol is the source of Twilight's Hammer reinforcements to all of the highlands.
After this quest
Taken from the storyline's own step order.
- Enter the Dragon Queen
Hello, <race>. I wish we could meet in more favorable circumstances. The world hangs by a thread, and all that the Titans have wrought may be in jeopardy. It saddens me greatly, but my judgment is final.
Quests that require this one
Other quests with this name
This one: Horde only · Twilight Highlands · Level 30-35.
The storyline at a glance
Twilight Highlands has 236 steps, from Twilight Shores to Skullcrusher the Mountain.
Maps its steps are placed on (steps per map): Twilight Highlands (222), Azshara (9), Orgrimmar (4), Stormwind City (1).
Steps of this storyline count toward:
Other storylines on the Twilight Highlands map
- Allies of the Horde: Vulpera
- The Cult Within
- In the Shadow of Crimson Wings
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.