This quest is INSANELY frustrating if you attempt to do it the "right" way. If any of your NPCs die, you can't blow up the gate at the end (at least, having either the engineer or the lieutenant down means they will just stand there at the end and do nothing - not sure about the others). They will also run all over the place and aggro tons of mobs and get themselves killed, which forces you to run all the way back to the beginning of the quest and start over, and all the enemy mobs will respawn in the meantime.
The easy way around this is to fly up the mountain side and wait for your squad to follow you. If you pause every little while to let them follow you, they can climb all the way straight up the mountainside, and you can come down right at the gate and thus avoid all the frustration that this quest causes.
Quest
If The Key Fits
A World of Warcraft quest in Twilight Highlands. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
A long time ago when I was leveling through this area, I completed the 2 previous quests Easy Pickings and Precious Goods. I'm assuming that I picked this quest up and didn't complete it or something.
Anyway, I'm on my current adventure of trying to get Loremaster. I have returned to [npc=47592], and there is no quest to pick up from him. Only an option to click that says 'I'm ready to press up the canyon. Is the squad prepared?'. When I click that, I acquire the 5 Highbank NPCs that follow me. The quest says to take them to Grim Batol, so I do. I walk up the path making it all the way to the giant door with my 5 newly acquired friends. One of them sets his explosive charges on the door. An explosion occurs. However, the door doesn't explode, disappearing as it should.
So I just fly over the door and land on the ground. Killing more mobs along the way until I reach the small path that goes up to the dungeon Grim Batol, the 5 NPCs thank for me the help and then run up towards the dungeon and disappear. There are no quests here to acquire. So I fly back to [npc=47592]. No new quest from him either. I head back to the hill that goes toward Grim Batol, the [npc=47611] is supposed to give me the next quest Pressing Forward. But I do not see him.
There is some crazy bug going on here that even a GM can't assist with. "The issue you reported is either something we are not able to assist with, or we are unable to verify that all of the criteria were met. At this time, we are not able to assist with granting progress or completion."
I am at a complete loss.
Okay, I read all of these comments and still couldn't make any progress. But I finally figured it out.
After you accept the quest, the squad joins you. But you -have- to talk to Shaw again to tell him you are ready to leave and want the squad. If you leave without doing that, the team will still follow you and kill things, but not blow up the gate. I abandoned it, tried again, and discovered this 'secret.' After I did that, it was a simple walk up the canyon and they blew up the gate. Hope this helps someone!
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(28108))
Requirements
Read from the Blizzard quest API.
What to do
Description
The wyrms have already taken the battle to the sky above Grim Batol. It's up to us to move our men in by ground and secure the gates. I want you to know what is at stake here, {class}. Grim Batol is the source of Twilight's Hammer reinforcements to all of the highlands. If we do not cut them off here, we will not win the battles ahead. I'm sending a squad from Highbank with you. Get to the gate to the southeast and get it open. Your lieutenant should have any further instructions you'll need from there.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #241 29.2 52.7
Coordinates
- Turn-inTwilight Highlands 29.2, 52.7
/way #241 29.2 52.7 - Objective areaTwilight Highlands 29.4, 51.5
/way #241 29.4 51.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Twilight Highlands map
- Investigating the Highlands about 360 yards
- Midnight Dress about 1,130 yards
- Honor the Flame about 1,260 yards
- Desecrate this Fire! about 1,290 yards
- Xal'atath's Proven Faithful about 1,370 yards
- More Doom about 1,370 yards
- Twilight's Dawn about 1,470 yards
- The Twilight Highlands about 1,470 yards
- Cult It Out about 1,470 yards
- Disrupt the Call about 1,470 yards
Quests whose map markers the client places closest to this one on Twilight Highlands, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Twilight Highlands:
- Victor's Point, Twilight Highlands
- Vermillion Redoubt, Twilight Highlands
- Slabchisel's Survey, Wetlands
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 56 comments
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Other quests on the Twilight Highlands map
Reward details
Reputation: Stormwind +250
One of the last bastions of human power, this Alliance capital is ruled by the young but wise king, Anduin Wrynn.
Reputation group: Alliance.
Other quests in Twilight Highlands that reward Stormwind reputation: Salvage Operation (+250), Naga Reinforcements (+250), Siren's Song (+250), Our Boys on the Shore (+75), Scouting the Shore (+75), Landgrab (+350).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Twilight Highlands
Part 171 of 236.
Previous: Paving the Way · Next: If The Key Fits
- 166Precious Goods
- 167Precious Goods
- 168The Gates of Grim Batol
- 169Paving the Way
- 170Paving the Way
- 171If The Key Fits
- 172If The Key Fits
- 173Pressing Forward
- 174Pressing Forward
- 175Enter the Dragon Queen
- 176Battle of Life and Death
- 177And the Sky Streaked Red
Showing steps 166 to 177 of 236.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Paving the Way
My orders are to accompany you south through the Dragonmaw Gates towards the entrance of Grim Batol. We're to clear a path so that the rest of the men can follow us up and secure the entrance. Translation: kill everything that moves, and don't be ashamed if you have a good time doing it.
After this quest
Taken from the storyline's own step order.
- Pressing Forward
Good work so far. We should find the entrance to Grim Batol just past the next gate. I was ordered to secure the entrance and block off reinforcements while the rest of our men press through the path we've cleared up the canyon.
Other quests with this name
This one: Alliance only · Twilight Highlands · Level 30-35.
The storyline at a glance
Twilight Highlands has 236 steps, from Twilight Shores to Skullcrusher the Mountain.
Maps its steps are placed on (steps per map): Twilight Highlands (222), Azshara (9), Orgrimmar (4), Stormwind City (1).
Steps of this storyline count toward:
Other storylines on the Twilight Highlands map
- Allies of the Horde: Vulpera
- The Cult Within
- In the Shadow of Crimson Wings
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.