This quest is pretty much ... broken.
Unable to complete currently. You can't interact with the items.[EDIT] - I was tabbed out and returned after a few minutes and suddenly i could interact with the items.
I did notice another player starting the quests in this area and phasing in and out. Maybe him starting the previous quests before this specific quest triggered something...
Quest
Preserve the Legacy
A World of Warcraft quest in Azj-Kahet. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Quest is still broken due to phasing issues most probably. What did it for me was toggling War Mode off to force a phase change.
When you turn this Quest in to Jaina, she comments on the [Thalen Songweaver's Notes] you picked up and how she will destroy them herself.
I really dislike this line. It feels very, VERY out-of-character for Jaina Proudmoore.
The notes detail the Mana Bomb and I understand Jaina's painful connection with such technology and the destruction of Theramore, but Jaina is not the type of person to ascribe personal feelings against the concept of knowledge.
This character direction is nothing more than book burning "logic", the idea that the knowledge itself is good or evil and not the person who applies the knowledge for a good or evil purpose.I don't like how this bit was written. It feels like someone briefly skimmed the surface of Jaina's page on a WoW wiki, then wrote the Quest without understanding who she is as a person.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(83763))
What to do
Description
The larger threat has been contained, {name}, but I believe there are still other artifacts important to our legacy--good and bad--here in Azj-Kahet. While they are still dangerous, their knowledge may benefit us in the long run. And, we must not allow the nerubians to profit from what they and Xal'atath did to Dalaran. Leave no dark corners here in the Breathing Pit unexplored, {name}.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #2248 31.5 51.0
Objective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2255 35.6 51.3
Coordinates
- Turn-inIsle of Dorn 31.5, 51.0
/way #2248 31.5 51.0 - Objective areaAzj-Kahet 35.6, 51.3
/way #2255 35.6 51.3 - Objective areaAzj-Kahet 36.2, 52.5
/way #2255 36.2 52.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Isle of Dorn map
- Shattered Spires about 240 yards
- Violent Impact about 270 yards
- Slay the Saboteurs about 280 yards
- Erratic Artifacts about 280 yards
- Isle of Dorn about 280 yards
- Secure the Beach about 290 yards
- Urgent Recovery about 290 yards
- Somehow We Survived about 390 yards
- Feeling Blue about 420 yards
- Lessons in Defensive Magic about 420 yards
Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Isle of Dorn:
- Dornogal, Isle of Dorn
- Freywold Village, Isle of Dorn
- Rambleshire, Isle of Dorn
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 12 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 12 on Wowhead.
Valorstonesx 10
Reward details
Currency: Valorstones x 10
Earned from completing quests, raids, dungeons, battlegrounds, arena matches, radiant echoes, and other activities at max level. Used to upgrade max-level gear.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Strength Amidst Ruins
Part 4 of 6.
Previous: Critical Mass · Next: Too Powerful, Too Dangerous
- 1A Helping Hand
- 2Arcane Cold War
- 3Critical Mass
- 4Preserve the Legacy
- 5Too Powerful, Too Dangerous
- 6Farewell, City of Magic
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Critical Mass
This is exactly what I had feared. Thalen Songweaver's notes on the mana bomb he devised to devastate Theramore were under guard in Dalaran. Few knew of this. I argued they should be destroyed. But others argued if such a bomb was again created, we would need them to disarm it.
After this quest
Taken from the storyline's own step order.
- Too Powerful, Too Dangerous
Some of the relics the nerubians now possess were housed in carefully-designed containment vaults on Dalaran. That is how dangerous and powerful they are. With those vaults gone, the only course of action we can take is to destroy them.
The storyline at a glance
Strength Amidst Ruins has 6 steps, from A Helping Hand to Farewell, City of Magic.
Maps its steps are placed on (steps per map): Isle of Dorn (4), Azj-Kahet (2).
Steps of this storyline count toward:
Other storylines on the Isle of Dorn map
- Mourning Rise
- Ties That Bind
- Merrix and Steelvein
- Khaz Algar Emissary
- Earthen Fissures
- Brotherhood in the Skolzgal Wood
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.