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Quest

Pressing Forward

A World of Warcraft quest in Twilight Highlands. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
538869+33via Wowhead (opens the original comment in a new tab)

You actually have to fight your way to the Maingate +~10 meters.

It is not sufficient if you just fly there.

Your squad will disappear - if you do get the quest you did right.
If not - go to Shaw (now just behind your recently opened gate) and ask for a new one.

Round 2! Fight!

2
Scruple+22via Wowhead (opens the original comment in a new tab)

Wow. This quest is a real pain. What eventually worked for me:


  • Abandon quest

  • Go back to Mathias Shaw

  • Get the dudes again

  • Perform the escort WITHOUT having accepted the quests

  • Stand by the Summoning Stone

  • Accept quest

  • ?

  • Profit

Ugh.

3
mouton+19via Wowhead (opens the original comment in a new tab)

I finally got this quest to work after having it bug on me

Firstly, if you mount up, make sure you have all 5 guys following you... the lieutenant tends to run slower than the rest of the group. If you lose him, you won't get the quest completed. You don't have to kill all the mobs, you can even run to the sides to avoid aggro.

If you lost anyone from your squad, go to Master Mathias Shaw (29,52 or right after the third gate from the start.. he doesn't have an exclamation mark or anything) to ask for your squad again. If you abandoned the quest, the lieutenant will have the quest for you after you get your squad back.

Read all 27 on Wowhead ↗

Quest facts

LevelLevel 30-35
Quest ID28109

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(28109))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineTwilight Highlands, step 173 of 236

Description

Good work so far. We should find the entrance to Grim Batol just past the next gate. I was ordered to secure the entrance and block off reinforcements while the rest of our men press through the path we've cleared up the canyon. Let's get moving down the canyon to the southwest - we should find the next gate pretty quickly.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Twilight Highlands Quest turn-in 3 mapped points
Twilight Highlands map showing where to go for Pressing ForwardTurn-inObjective areaObjective area

In-game waypoint: /way #241 21.3 57.0

Coordinates

  • Turn-inTwilight Highlands 21.3, 57.0/way #241 21.3 57.0
  • Objective areaTwilight Highlands 22.8, 56.4/way #241 22.8 56.4
  • Objective areaTwilight Highlands 29.2, 52.4/way #241 29.2 52.4

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Twilight Highlands map

Quests whose map markers the client places closest to this one on Twilight Highlands, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Twilight Highlands:

  • Slabchisel's Survey, WetlandsAlliance · about 820 yards west
  • Victor's Point, Twilight HighlandsAlliance · about 1,200 yards east
  • Vermillion Redoubt, Twilight HighlandsAlliance and Horde · about 1,200 yards north

From the turn-in, the objective areas lie:

  • Objective areaabout 80 yards east
  • Objective areaabout 440 yards east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Choose one of these rewards:

Money13 gold74 silver
Experience4,800 XP

Reward details

Pick one of these

TypeMail Hands
Item level36
BindingBinds when picked up
Armor10
Stats+6 Agility or Intellect, +9 Stamina, +6 Critical Strike, +6 Mastery
Suited toElemental, Restoration, Devastation, Preservation, Augmentation, Marksmanship, Beast Mastery, Survival, Enhancement
Sells to vendors for24 gold23 silver
TypePlate Feet
Item level36
BindingBinds when picked up
Armor17
Stats+6 Strength or Intellect, +9 Stamina, +7 Dodge, +5 Mastery
Suited toHoly, Unholy, Protection, Retribution, Arms, Fury, Blood, Frost
Sells to vendors for35 gold93 silver
TypeCloth Back
Item level36
BindingBinds when picked up
Armor3
Stats+4 Intellect, +7 Stamina, +4 Critical Strike, +5 Haste
Suited toDiscipline, Balance, Restoration, Arcane, Fire, Frost, Mistweaver, Holy, Devourer, Destruction, Demonology, Affliction, Elemental, Shadow, Augmentation, Preservation, Devastation
Sells to vendors for36 gold20 silver

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Twilight Highlands

Part 173 of 236.

Previous: If The Key Fits · Next: Pressing Forward

  1. 168The Gates of Grim Batol
  2. 169Paving the Way
  3. 170Paving the Way
  4. 171If The Key Fits
  5. 172If The Key Fits
  6. 173Pressing Forward
  7. 174Pressing Forward
  8. 175Enter the Dragon Queen
  9. 176Battle of Life and Death
  10. 177And the Sky Streaked Red
  11. 178Blackout
  12. 179Shining Through the Dark

Showing steps 168 to 179 of 236.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • If The Key FitsTwilight Highlands · Level 30-35

    The wyrms have already taken the battle to the sky above Grim Batol. It's up to us to move our men in by ground and secure the gates. I want you to know what is at stake here, <class>. Grim Batol is the source of Twilight's Hammer reinforcements to all of the highlands.

After this quest

Taken from the storyline's own step order.

  • Enter the Dragon QueenTwilight Highlands · Level 30-35

    Hello, <race>. I wish we could meet in more favorable circumstances. The world hangs by a thread, and all that the Titans have wrought may be in jeopardy. It saddens me greatly, but my judgment is final.

Quests that require this one

Other quests with this name

This one: Alliance only · Twilight Highlands · Level 30-35.

The storyline at a glance

Twilight Highlands has 236 steps, from Twilight Shores to Skullcrusher the Mountain.

Maps its steps are placed on (steps per map): Twilight Highlands (222), Azshara (9), Orgrimmar (4), Stormwind City (1).

Steps of this storyline count toward:

Other storylines on the Twilight Highlands map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.