You actually have to fight your way to the Maingate +~10 meters.
It is not sufficient if you just fly there.
Your squad will disappear - if you do get the quest you did right.
If not - go to Shaw (now just behind your recently opened gate) and ask for a new one.Round 2! Fight!
Quest
Pressing Forward
A World of Warcraft quest in Twilight Highlands. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Wow. This quest is a real pain. What eventually worked for me:
- Abandon quest
- Go back to Mathias Shaw
- Get the dudes again
- Perform the escort WITHOUT having accepted the quests
- Stand by the Summoning Stone
- Accept quest
- ?
- Profit
Ugh.
I finally got this quest to work after having it bug on me
Firstly, if you mount up, make sure you have all 5 guys following you... the lieutenant tends to run slower than the rest of the group. If you lose him, you won't get the quest completed. You don't have to kill all the mobs, you can even run to the sides to avoid aggro.
If you lost anyone from your squad, go to Master Mathias Shaw (29,52 or right after the third gate from the start.. he doesn't have an exclamation mark or anything) to ask for your squad again. If you abandoned the quest, the lieutenant will have the quest for you after you get your squad back.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(28109))
Requirements
Read from the Blizzard quest API.
What to do
Description
Good work so far. We should find the entrance to Grim Batol just past the next gate. I was ordered to secure the entrance and block off reinforcements while the rest of our men press through the path we've cleared up the canyon. Let's get moving down the canyon to the southwest - we should find the next gate pretty quickly.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #241 21.3 57.0
Coordinates
- Turn-inTwilight Highlands 21.3, 57.0
/way #241 21.3 57.0 - Objective areaTwilight Highlands 22.8, 56.4
/way #241 22.8 56.4 - Objective areaTwilight Highlands 29.2, 52.4
/way #241 29.2 52.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Twilight Highlands map
- Investigating the Highlands about 800 yards
- Midnight Dress about 1,420 yards
- Honor the Flame about 1,680 yards
- Xal'atath's Proven Faithful about 1,700 yards
- More Doom about 1,700 yards
- Twilight's Dawn about 1,720 yards
- The Twilight Highlands about 1,720 yards
- Cult It Out about 1,720 yards
- Disrupt the Call about 1,720 yards
- Desecrate this Fire! about 1,720 yards
Quests whose map markers the client places closest to this one on Twilight Highlands, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Twilight Highlands:
- Slabchisel's Survey, Wetlands
- Victor's Point, Twilight Highlands
- Vermillion Redoubt, Twilight Highlands
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 27 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 27 on Wowhead.
Choose one of these rewards:
Other quests on the Twilight Highlands map
Reward details
Pick one of these
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Twilight Highlands
Part 173 of 236.
Previous: If The Key Fits · Next: Pressing Forward
- 168The Gates of Grim Batol
- 169Paving the Way
- 170Paving the Way
- 171If The Key Fits
- 172If The Key Fits
- 173Pressing Forward
- 174Pressing Forward
- 175Enter the Dragon Queen
- 176Battle of Life and Death
- 177And the Sky Streaked Red
- 178Blackout
- 179Shining Through the Dark
Showing steps 168 to 179 of 236.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- If The Key Fits
The wyrms have already taken the battle to the sky above Grim Batol. It's up to us to move our men in by ground and secure the gates. I want you to know what is at stake here, <class>. Grim Batol is the source of Twilight's Hammer reinforcements to all of the highlands.
After this quest
Taken from the storyline's own step order.
- Enter the Dragon Queen
Hello, <race>. I wish we could meet in more favorable circumstances. The world hangs by a thread, and all that the Titans have wrought may be in jeopardy. It saddens me greatly, but my judgment is final.
Quests that require this one
Other quests with this name
This one: Alliance only · Twilight Highlands · Level 30-35.
The storyline at a glance
Twilight Highlands has 236 steps, from Twilight Shores to Skullcrusher the Mountain.
Maps its steps are placed on (steps per map): Twilight Highlands (222), Azshara (9), Orgrimmar (4), Stormwind City (1).
Steps of this storyline count toward:
Other storylines on the Twilight Highlands map
- Allies of the Horde: Vulpera
- The Cult Within
- In the Shadow of Crimson Wings
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.