Skip to content

Quest

If The Key Fits

A World of Warcraft quest in Twilight Highlands. Facts and objectives from the current retail game data.

Advertisement
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Kirbymorph+30via Wowhead (opens the original comment in a new tab)

I had to abandon the quest and redo it. I think one of my gob squad guys died the first time. Soon as I got there the second time, they called out to Newt instantly. Try walking up with them instead of flying. Not sure if that triggered it or not the second time for me.

Read all 47 on Wowhead ↗

Quest facts

LevelLevel 30-35
Quest ID28092

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(28092))

Requirements

FactionHorde only

Read from the Blizzard quest API.

What to do

StorylineTwilight Highlands, step 172 of 236
Rewards13g 74s, 4,800 XP

Description

The wyrms have already taken the battle to the sky above Grim Batol. It's up to us to move our men in by ground and secure the gates. I want you to know what is at stake here, {class}. Grim Batol is the source of Twilight's Hammer reinforcements to all of the highlands. If we do not cut them off here, we will not win the battles ahead. I'm sending the Gob Squad with you. Get to the gate to the southeast and get it open. Patch should have any further instructions you'll need from there.

Advertisement

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Twilight Highlands Quest turn-in 3 mapped points
Twilight Highlands map showing where to go for If The Key FitsTurn-inObjective areaObjective area

In-game waypoint: /way #241 29.2 52.5

Coordinates

  • Turn-inTwilight Highlands 29.2, 52.5/way #241 29.2 52.5
  • Objective areaTwilight Highlands 29.5, 51.7/way #241 29.5 51.7

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Twilight Highlands map

Quests whose map markers the client places closest to this one on Twilight Highlands, nearest first. Distances are straight lines between the markers.

Getting there

Horde flight points closest to the quest’s turn-in marker on Twilight Highlands:

  • The Gullet, Twilight HighlandsHorde · about 650 yards north-east
  • Vermillion Redoubt, Twilight HighlandsAlliance and Horde · about 970 yards north
  • Crushblow, Twilight HighlandsHorde · about 1,200 yards south-east

From the turn-in, the objective areas lie:

  • Objective areaabout 30 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money13 gold74 silver
Experience4,800 XP
ReputationBilgewater Cartel +250

Reward details

Reputation: Bilgewater Cartel +250

Run by the ruthless Trade Prince Gallywix, the Bilgewater Cartel is the most powerful trading company on the Isle of Kezan. From their headquarters at Bilgewater Port, the cartel dominates trade all over the South Seas.

Reputation group: Horde.

Other quests in Twilight Highlands that reward Bilgewater Cartel reputation: Patchwork Command (+75), Shells on the Sea Shore (+250), Blast Him! (+250), Mo' Better Shredder (+250), Precious Goods (+250), Easy Pickings (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Twilight Highlands

Part 172 of 236.

Previous: If The Key Fits · Next: Pressing Forward

  1. 167Precious Goods
  2. 168The Gates of Grim Batol
  3. 169Paving the Way
  4. 170Paving the Way
  5. 171If The Key Fits
  6. 172If The Key Fits
  7. 173Pressing Forward
  8. 174Pressing Forward
  9. 175Enter the Dragon Queen
  10. 176Battle of Life and Death
  11. 177And the Sky Streaked Red
  12. 178Blackout

Showing steps 167 to 178 of 236.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Paving the WayTwilight Highlands · Level 30-35

    My orders are to accompany you south through the Dragonmaw Gates towards the entrance of Grim Batol. We're to clear a path so that the rest of the men can follow us up and secure the entrance. Translation: kill everything that moves, and don't be ashamed if you have a good time doing it.

After this quest

Taken from the storyline's own step order.

  • Pressing ForwardTwilight Highlands · Level 30-35

    Good work so far. We should find the entrance to Grim Batol just past the next gate. I was ordered to secure the entrance and block off reinforcements while the rest of our men press through the path we've cleared up the canyon.

Other quests with this name

This one: Horde only · Twilight Highlands · Level 30-35.

The storyline at a glance

Twilight Highlands has 236 steps, from Twilight Shores to Skullcrusher the Mountain.

Maps its steps are placed on (steps per map): Twilight Highlands (222), Azshara (9), Orgrimmar (4), Stormwind City (1).

Steps of this storyline count toward:

Other storylines on the Twilight Highlands map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.