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Quest

Prey: Dengzag, the Darkened Blaze (Hard)

Quest facts and objectives from the current retail game data.

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Quest facts

LevelLevel 90
LocationThe Coiled Isle, Eversong Woods, Zul'Aman, Harandar
CategoryPrey
Quest ID91255

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(91255))

Requirements

RepeatsWeekly

Read from the Blizzard quest API.

Description

Do you know why the Twilight's Blade call Dengzag the "Darkened Blaze?" It is because they are stupid, small-minded, and utterly bereft of imagination. What a silly name indeed. I, however, am not small-minded. I have quite the prodigious mind, and it is currently intent on putting an end to Dengzag and whatever his tiny brain is up to. Get to it.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Coiled Isle Objective area no plotted point
Eversong Woods Objective area 2 mapped points
Eversong Woods map showing where to go for Prey: Dengzag, the Darkened Blaze (Hard)Objective areaObjective area

In-game waypoint: /way #2395 50.1 47.2

Zul'Aman Objective area 2 mapped points
Zul'Aman map showing where to go for Prey: Dengzag, the Darkened Blaze (Hard)Objective areaObjective area

In-game waypoint: /way #2437 39.6 54.7

Harandar Objective area 2 mapped points
Harandar map showing where to go for Prey: Dengzag, the Darkened Blaze (Hard)Objective areaObjective area

In-game waypoint: /way #2413 52.7 46.7

Coordinates

  • Objective areaEversong Woods 50.1, 47.2/way #2395 50.1 47.2
  • Objective areaEversong Woods 37.1, 39.6/way #2395 37.1 39.6
  • Objective areaZul'Aman 39.6, 54.7/way #2437 39.6 54.7
  • Objective areaZul'Aman 57.3, 83.1/way #2437 57.3 83.1
  • Objective areaHarandar 52.7, 46.7/way #2413 52.7 46.7
  • Objective areaHarandar 39.8, 17.0/way #2413 39.8 17.0

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the The Coiled Isle map

Other quests whose map markers the client places on The Coiled Isle.

Getting there

Flight points closest to the quest’s first objective area marker on The Coiled Isle:

  • Tokka's Landing, The Coiled IsleAlliance and Horde · about 220 yards north-west
  • Camp Stonewash, Zul'AmanAlliance and Horde · about 4,400 yards west
  • Shadebasin Watch, Zul'AmanAlliance and Horde · about 4,600 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Experience20,550 XP

Storyline

Prey

Part 76 of 94.

Previous: Prey: Thorn-Witch Liset (Hard) · Next: Prey: High Vindicator Vureem (Nightmare)

  1. 71Prey: Lost Theldrin (Hard)
  2. 72Prey: Grothoz, the Burning Shadow (Hard)
  3. 73Prey: Neydra the Starving (Hard)
  4. 74Prey: Thornspeaker Edgath (Hard)
  5. 75Prey: Thorn-Witch Liset (Hard)
  6. 76Prey: Dengzag, the Darkened Blaze (Hard)
  7. 77Prey: High Vindicator Vureem (Nightmare)
  8. 78Prey: Crusader Luxia Maxwell (Nightmare)
  9. 79Prey: Praetor Singularis (Nightmare)
  10. 80Prey: Consul Nebulor (Nightmare)
  11. 81Prey: Executor Kaenius (Nightmare)
  12. 82Prey: Lost Theldrin (Nightmare)

Showing steps 71 to 82 of 94.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Prey: Thorn-Witch Liset (Hard)Level 90

    Thorn-Witch Liset is a curse upon civilization and a blight upon the land itself. She twists the very trees and beasts, communing with the dark, evil things that live on the very edges of the natural realm. I despise the natural realm.

After this quest

Taken from the storyline's own step order.

  • Prey: High Vindicator Vureem (Nightmare)Level 90

    High Vindicator Vureem is a victim of his own unyielding faith in the Light and the superiority it gives him. His crusade continues unabated and unresolved. He exists in a constant state of fury at the imperfectness of the world and those within it.

The storyline at a glance

Prey has 94 steps, from Prey: Magister Sunbreaker (Normal) to Prey: Kadani the Claw (Nightmare).

Maps its steps are placed on (steps per map): Eversong Woods (94).

Other storylines on the Eversong Woods map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.