Cave entrance at 34.69 44.74
Quest
Prey: Dengzag, the Darkened Blaze (Hard)
Quest facts and objectives from the current retail game data.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(91255))
Requirements
Read from the Blizzard quest API.
Description
Do you know why the Twilight's Blade call Dengzag the "Darkened Blaze?" It is because they are stupid, small-minded, and utterly bereft of imagination. What a silly name indeed. I, however, am not small-minded. I have quite the prodigious mind, and it is currently intent on putting an end to Dengzag and whatever his tiny brain is up to. Get to it.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaObjective areaIn-game waypoint: /way #2395 50.1 47.2
Objective areaObjective areaIn-game waypoint: /way #2437 39.6 54.7
Objective areaObjective areaIn-game waypoint: /way #2413 52.7 46.7
Coordinates
- Objective areaEversong Woods 50.1, 47.2
/way #2395 50.1 47.2 - Objective areaEversong Woods 37.1, 39.6
/way #2395 37.1 39.6 - Objective areaZul'Aman 39.6, 54.7
/way #2437 39.6 54.7 - Objective areaZul'Aman 57.3, 83.1
/way #2437 57.3 83.1 - Objective areaHarandar 52.7, 46.7
/way #2413 52.7 46.7 - Objective areaHarandar 39.8, 17.0
/way #2413 39.8 17.0
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Coiled Isle map
- The Glint of History
- Echoed Steps
- What Was Buried
- Lurking in the Dark
- Written by the Victors
- Delay the Venom
- Clear the Swamp
- Haunted Shore
- Fuel the Calling
- Pushed to the Brink
Other quests whose map markers the client places on The Coiled Isle.
Getting there
Flight points closest to the quest’s first objective area marker on The Coiled Isle:
- Tokka's Landing, The Coiled Isle
- Camp Stonewash, Zul'Aman
- Shadebasin Watch, Zul'Aman
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
Prey
Part 76 of 94.
Previous: Prey: Thorn-Witch Liset (Hard) · Next: Prey: High Vindicator Vureem (Nightmare)
- 71Prey: Lost Theldrin (Hard)
- 72Prey: Grothoz, the Burning Shadow (Hard)
- 73Prey: Neydra the Starving (Hard)
- 74Prey: Thornspeaker Edgath (Hard)
- 75Prey: Thorn-Witch Liset (Hard)
- 76Prey: Dengzag, the Darkened Blaze (Hard)
- 77Prey: High Vindicator Vureem (Nightmare)
- 78Prey: Crusader Luxia Maxwell (Nightmare)
- 79Prey: Praetor Singularis (Nightmare)
- 80Prey: Consul Nebulor (Nightmare)
- 81Prey: Executor Kaenius (Nightmare)
- 82Prey: Lost Theldrin (Nightmare)
Showing steps 71 to 82 of 94.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Prey: Thorn-Witch Liset (Hard)
Thorn-Witch Liset is a curse upon civilization and a blight upon the land itself. She twists the very trees and beasts, communing with the dark, evil things that live on the very edges of the natural realm. I despise the natural realm.
After this quest
Taken from the storyline's own step order.
- Prey: High Vindicator Vureem (Nightmare)
High Vindicator Vureem is a victim of his own unyielding faith in the Light and the superiority it gives him. His crusade continues unabated and unresolved. He exists in a constant state of fury at the imperfectness of the world and those within it.
The storyline at a glance
Prey has 94 steps, from Prey: Magister Sunbreaker (Normal) to Prey: Kadani the Claw (Nightmare).
Maps its steps are placed on (steps per map): Eversong Woods (94).
Other storylines on the Eversong Woods map
- Saltheril's Haven
- Shadowfall
- Far Striding
- Ripple Effects
- Paladin Rescue
- Whispers in the Twilight
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.