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Quest

Prisoners of Wyrmskull

A World of Warcraft quest in Howling Fjord. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 10-30
Quest ID11255

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(11255))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineHowling Fjord, step 4 of 162
Rewards10g 50s, 4,100 XP

Description

This battle is far from over, {name}. If our people are still alive inside that village, someone has to go and get 'em. <Vice Admiral Keller nods at you.> Head north and enter Wyrmskull Village. Once there, look for our people. If they are imprisoned you'll need to find a way to break them out. Maybe they'll have some more information about what it is that we're actually fighting.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Howling Fjord Quest turn-in 16 mapped points
Howling Fjord map showing where to go for Prisoners of WyrmskullTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #117 60.3 60.9

Coordinates

  • Turn-inHowling Fjord 60.3, 60.9/way #117 60.3 60.9
  • Objective area (centre of the marked area)Howling Fjord 58.2, 52.5/way #117 58.2 52.5

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Howling Fjord map

Quests whose map markers the client places closest to this one on Howling Fjord, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Howling Fjord:

  • Valgarde Port, Howling FjordAlliance · about 100 yards south
  • Fort Wildervar, Howling FjordAlliance · about 1,800 yards north
  • Westguard Keep, Howling FjordAlliance · about 1,900 yards west

From the turn-in, the objective areas lie:

  • Objective areaabout 360 yards north
  • Objective areaabout 360 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money10 gold50 silver
Experience4,100 XP
ReputationValiance Expedition +250

Reward details

Reputation: Valiance Expedition +250

The main armies of the Alliance in Northrend, moving against the Scourge and unified under King Varian Wrynn's command.

Reputation group: Alliance Vanguard.

Other quests in Howling Fjord that reward Valiance Expedition reputation: Break the Blockade (+250), Scare the Guano Out of Them! (+250), Shoveltusk Soup Again? (+250), The Clutches of Evil (+250), Mage-Lieutenant Malister (+10), Two Wrongs... (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Howling Fjord

Part 4 of 162.

Previous: Rescuing the Rescuers · Next: Into the World of Spirits

  1. 1Hell Has Frozen Over...
  2. 2If Valgarde Falls...
  3. 3Rescuing the Rescuers
  4. 4Prisoners of Wyrmskull
  5. 5Into the World of Spirits
  6. 6The Human League
  7. 7The Path to Payback
  8. 8The Echo of Ymiron
  9. 9Zedd's Probably Dead
  10. 10And Then There Were Two...
  11. 11The Depths of Depravity
  12. 12The Ring of Judgment

Showing steps 1 to 12 of 162.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Rescuing the RescuersHowling Fjord · Level 10-30

    We'd been here for a month when those malformed giants appeared out of thin air. We were ill-prepared for any sort of attack and paid dearly for our complacency. An entire archaeology team was lost and several townsfolk were abducted and taken to the ruins. We've been on the defensive ever since.

After this quest

Taken from the storyline's own step order.

  • Into the World of SpiritsHowling Fjord · Level 10-30

    While the Explorers' League may discern bits and pieces of the past through their archaeological findings and the Vice Admiral might extract some knowledge of the present through brute force, the truth lies with the spirits. With the proper reagents I am able to see into the spirit world.

The storyline at a glance

Howling Fjord has 162 steps, from Hell Has Frozen Over... to Alpha Worg.

Maps its steps are placed on (steps per map): Howling Fjord (147), Grizzly Hills (15).

Steps of this storyline count toward:

Other storylines on the Howling Fjord map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.