Prisoners of Wyrmskull
Captured Valgarde Prisoner Rescued: 0/3
Cordnates: 58.6, 54.3
What to do: Kill Dragonflayer Tribesman or Death Weavers for Key. Unlock cages for Captured Valgardes.
Quest
Prisoners of Wyrmskull
A World of Warcraft quest in Howling Fjord. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Note: This is NOT in the catacombs. It's done aboveground in the main village.
They can also drop off the Dragonflayer Thanes.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(11255))
Requirements
Read from the Blizzard quest API.
What to do
Description
This battle is far from over, {name}. If our people are still alive inside that village, someone has to go and get 'em. <Vice Admiral Keller nods at you.> Head north and enter Wyrmskull Village. Once there, look for our people. If they are imprisoned you'll need to find a way to break them out. Maybe they'll have some more information about what it is that we're actually fighting.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #117 60.3 60.9
Coordinates
- Turn-inHowling Fjord 60.3, 60.9
/way #117 60.3 60.9 - Objective area (centre of the marked area)Howling Fjord 58.2, 52.5
/way #117 58.2 52.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Howling Fjord map
- Hero's Call: Howling Fjord! about 80 yards
- To Northrend about 740 yards
- Honor the Flame about 1,810 yards
Quests whose map markers the client places closest to this one on Howling Fjord, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Howling Fjord:
- Valgarde Port, Howling Fjord
- Fort Wildervar, Howling Fjord
- Westguard Keep, Howling Fjord
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: Valiance Expedition +250
The main armies of the Alliance in Northrend, moving against the Scourge and unified under King Varian Wrynn's command.
Reputation group: Alliance Vanguard.
Other quests in Howling Fjord that reward Valiance Expedition reputation: Break the Blockade (+250), Scare the Guano Out of Them! (+250), Shoveltusk Soup Again? (+250), The Clutches of Evil (+250), Mage-Lieutenant Malister (+10), Two Wrongs... (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Howling Fjord
Part 4 of 162.
Previous: Rescuing the Rescuers · Next: Into the World of Spirits
- 1Hell Has Frozen Over...
- 2If Valgarde Falls...
- 3Rescuing the Rescuers
- 4Prisoners of Wyrmskull
- 5Into the World of Spirits
- 6The Human League
- 7The Path to Payback
- 8The Echo of Ymiron
- 9Zedd's Probably Dead
- 10And Then There Were Two...
- 11The Depths of Depravity
- 12The Ring of Judgment
Showing steps 1 to 12 of 162.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Rescuing the Rescuers
We'd been here for a month when those malformed giants appeared out of thin air. We were ill-prepared for any sort of attack and paid dearly for our complacency. An entire archaeology team was lost and several townsfolk were abducted and taken to the ruins. We've been on the defensive ever since.
After this quest
Taken from the storyline's own step order.
- Into the World of Spirits
While the Explorers' League may discern bits and pieces of the past through their archaeological findings and the Vice Admiral might extract some knowledge of the present through brute force, the truth lies with the spirits. With the proper reagents I am able to see into the spirit world.
The storyline at a glance
Howling Fjord has 162 steps, from Hell Has Frozen Over... to Alpha Worg.
Maps its steps are placed on (steps per map): Howling Fjord (147), Grizzly Hills (15).
Steps of this storyline count toward:
Other storylines on the Howling Fjord map
- Truthguard
- Wrath of the Lich King Chromie Time Breadcrumbs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.