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Quest

And Then There Were Two...

A World of Warcraft quest in Howling Fjord. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 10-30
Quest ID11276

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(11276))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineHowling Fjord, step 10 of 162
Rewards3,100 XP

Description

There's no sign of the cipher on Zedd. After carefully searching the area you discover some writing in the dirt: "Glor and Dae inside catacombs. Have cipher and tablets." Perhaps you should head into the catacombs located just north of here and search for Glorenfeld and Daegarn. The bridge crossing the worg pit will lead you right to the tunnel leading down into the catacombs.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Howling Fjord Quest turn-in 2 mapped points
Howling Fjord map showing where to go for And Then There Were Two...Turn-inObjective area

In-game waypoint: /way #117 56.9 53.7

Coordinates

  • Turn-inHowling Fjord 56.9, 53.7/way #117 56.9 53.7
  • Objective areaHowling Fjord 56.6, 52.4/way #117 56.6 52.4

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Howling Fjord map

Quests whose map markers the client places closest to this one on Howling Fjord, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Howling Fjord:

  • Valgarde Port, Howling FjordAlliance · about 420 yards south-east
  • Fort Wildervar, Howling FjordAlliance · about 1,500 yards north
  • Westguard Keep, Howling FjordAlliance · about 1,600 yards west

From the turn-in, the objective areas lie:

  • Objective areaabout 60 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Experience3,100 XP
ReputationValiance Expedition +150

Reward details

Reputation: Valiance Expedition +150

The main armies of the Alliance in Northrend, moving against the Scourge and unified under King Varian Wrynn's command.

Reputation group: Alliance Vanguard.

Other quests in Howling Fjord that reward Valiance Expedition reputation: Break the Blockade (+250), Scare the Guano Out of Them! (+250), Shoveltusk Soup Again? (+250), The Clutches of Evil (+250), Mage-Lieutenant Malister (+10), Two Wrongs... (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Howling Fjord

Part 10 of 162.

Previous: Zedd's Probably Dead · Next: The Depths of Depravity

  1. 5Into the World of Spirits
  2. 6The Human League
  3. 7The Path to Payback
  4. 8The Echo of Ymiron
  5. 9Zedd's Probably Dead
  6. 10And Then There Were Two...
  7. 11The Depths of Depravity
  8. 12The Ring of Judgment
  9. 13Stunning Defeat at the Ring
  10. 14Return to Valgarde
  11. 15The Explorers' League Outpost
  12. 16Locating the Mechanism

Showing steps 5 to 16 of 162.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Zedd's Probably DeadHowling Fjord · Level 10-30

    To whomever finds this journal: These bloodthirsty monsters have taken up residence in the ruins of Wyrmskull. What they want or why they're here is a mystery. In any case, the artifacts are not safe with those beast-men around.

After this quest

Taken from the storyline's own step order.

  • The Depths of DepravityHowling Fjord · Level 10-30

    They're keepin' Daegarn locked up in a cage at the large fightin' ring nearby. From what I've gathered, the Dragonflayers bring out their prisoners to battle against their most powerful gladiators. They dump the losers in the basement where Scourge necromancers turn 'em into ghoulies!

The storyline at a glance

Howling Fjord has 162 steps, from Hell Has Frozen Over... to Alpha Worg.

Maps its steps are placed on (steps per map): Howling Fjord (147), Grizzly Hills (15).

Steps of this storyline count toward:

Other storylines on the Howling Fjord map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.