Dont do what I did, and waste time by using the incense INSIDE the building... it doesn't work.
Use the incense outside, (61.51) and then walk in... mission complete.
Quest
The Echo of Ymiron
A World of Warcraft quest in Howling Fjord. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
The incense burner looks like a primal air (it took me awhile to find it since I just ignored it as another primal I had). Use the incense in Wyrmskull village and avoid the val'kyr, attacking them will spawn you out of the spirit world. If you want to just complete the quest, then go to the large building to the east of the lich king. However I strongly suggest you go talk to him, you will die but it's worth it.
If you go within range of the Lich King while in the spirit world, he will pull you over and then freeze you in stasis and you will be unable to move. The following event happens:
The Lich King grins.
The Lich King says: Shamanism has brought you here... Its scent permeates the air. *The Lich King laughs* I was once a shaman.
Val'kyr Soulclaimer says: Shall we prepare it for you, my lord?
The Lich King says: No, minion. This one is not ready.
The Lich King says: Do you feel it, mortal? Death seeps through me, enveloping all that I touch. With just a snap of my finger your soul will languish in damnation for all eternity.
The Lich King says: But... It is not yet your time to serve the Lich King. Yes, a greater destiny awaits you. Power... You must become more powerful before you are to serve me.
The Lich King says: Now watch, val'kyr. Observe as I apply pressure. Can you see that it is not yet ripe? Watch as it pops and falls lifeless to the floor.The Lich King will then kill you.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(11343))
Requirements
Read from the Blizzard quest API.
What to do
Description
The spirit world has fallen under the sway of the Lich King. Fearsome creatures made of pure nightmare now stand watch over the realm of the elements. I sense that these val'kyr are guarding a terrible secret. I am too old and weak to survive another journey. You must go in my place, {name}. Take this incense burner to Wyrmskull Village and use it to enter the spirit world. Find the large dwelling in the northeast! Avoid the val'kyr at all costs lest they make you a permanent fixture in their world.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #117 59.8 61.5
Coordinates
- Turn-inHowling Fjord 59.8, 61.5
/way #117 59.8 61.5 - Objective areaHowling Fjord 60.0, 50.5
/way #117 60.0 50.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Howling Fjord map
- Hero's Call: Howling Fjord! about 100 yards
- To Northrend about 710 yards
- Honor the Flame about 1,830 yards
Quests whose map markers the client places closest to this one on Howling Fjord, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Howling Fjord:
- Valgarde Port, Howling Fjord
- Fort Wildervar, Howling Fjord
- Westguard Keep, Howling Fjord
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 132 comments
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Reward details
Reputation: Valiance Expedition +250
The main armies of the Alliance in Northrend, moving against the Scourge and unified under King Varian Wrynn's command.
Reputation group: Alliance Vanguard.
Other quests in Howling Fjord that reward Valiance Expedition reputation: Break the Blockade (+250), Scare the Guano Out of Them! (+250), Shoveltusk Soup Again? (+250), The Clutches of Evil (+250), Mage-Lieutenant Malister (+10), Two Wrongs... (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Howling Fjord
Part 8 of 162.
Previous: The Path to Payback · Next: Zedd's Probably Dead
- 3Rescuing the Rescuers
- 4Prisoners of Wyrmskull
- 5Into the World of Spirits
- 6The Human League
- 7The Path to Payback
- 8The Echo of Ymiron
- 9Zedd's Probably Dead
- 10And Then There Were Two...
- 11The Depths of Depravity
- 12The Ring of Judgment
- 13Stunning Defeat at the Ring
- 14Return to Valgarde
Showing steps 3 to 14 of 162.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Path to Payback
Two weeks ago our chief engineer got his hands on a vrykul harpoon gun - the same type of gun that the vrykul use to take down our ships. By studying that gun he managed to put together a comprehensive operation manual. Unfortunately he was abducted and taken north of here to Wyrmskull Village.
After this quest
Taken from the storyline's own step order.
- Zedd's Probably Dead
To whomever finds this journal: These bloodthirsty monsters have taken up residence in the ruins of Wyrmskull. What they want or why they're here is a mystery. In any case, the artifacts are not safe with those beast-men around.
The storyline at a glance
Howling Fjord has 162 steps, from Hell Has Frozen Over... to Alpha Worg.
Maps its steps are placed on (steps per map): Howling Fjord (147), Grizzly Hills (15).
Steps of this storyline count toward:
Other storylines on the Howling Fjord map
- Truthguard
- Wrath of the Lich King Chromie Time Breadcrumbs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.