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Quest

The Human League

A World of Warcraft quest in Howling Fjord. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
hayesy316+10via Wowhead (opens the original comment in a new tab)

"Zedd's Dead" is a Pulp Fiction reference actually... and "prognosis negative" is a fairly common medical term. The Human League is an 80's New Wave band, like zaza said. As much of a Seinfeld fan as I am, I think yours is a reference about nothing. =)

Read all 14 on Wowhead ↗

Quest facts

LevelLevel 10-30
Quest ID11273

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(11273))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineHowling Fjord, step 6 of 162
Rewards1,050 XP

Description

We were on the brink of an archaeological breakthrough when those monsters attacked! Sadly, I was the only one to make it back to Valgarde. Now I don't know if my crew is dead or alive, but the artifacts we uncovered on that dig must be found! If you're heading into Wyrmskull Village, will you keep an eye out for my team? If there's any hope of recovering that information, we must pursue it! Search for Pulroy first. He was the last one I saw before I made my escape.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Howling Fjord Quest turn-in 2 mapped points
Howling Fjord map showing where to go for The Human LeagueTurn-inObjective area

In-game waypoint: /way #117 59.2 54.6

Coordinates

  • Turn-inHowling Fjord 59.2, 54.6/way #117 59.2 54.6
  • Objective areaHowling Fjord 60.2, 61.0/way #117 60.2 61.0

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Howling Fjord map

Quests whose map markers the client places closest to this one on Howling Fjord, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Howling Fjord:

  • Valgarde Port, Howling FjordAlliance · about 350 yards south
  • Fort Wildervar, Howling FjordAlliance · about 1,600 yards north
  • Westguard Keep, Howling FjordAlliance · about 1,700 yards west

From the turn-in, the objective areas lie:

  • Objective areaabout 270 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Experience1,050 XP
ReputationValiance Expedition +25

Reward details

Reputation: Valiance Expedition +25

The main armies of the Alliance in Northrend, moving against the Scourge and unified under King Varian Wrynn's command.

Reputation group: Alliance Vanguard.

Other quests in Howling Fjord that reward Valiance Expedition reputation: Break the Blockade (+250), Scare the Guano Out of Them! (+250), Shoveltusk Soup Again? (+250), The Clutches of Evil (+250), Mage-Lieutenant Malister (+10), Two Wrongs... (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Howling Fjord

Part 6 of 162.

Previous: Into the World of Spirits · Next: The Path to Payback

  1. 1Hell Has Frozen Over...
  2. 2If Valgarde Falls...
  3. 3Rescuing the Rescuers
  4. 4Prisoners of Wyrmskull
  5. 5Into the World of Spirits
  6. 6The Human League
  7. 7The Path to Payback
  8. 8The Echo of Ymiron
  9. 9Zedd's Probably Dead
  10. 10And Then There Were Two...
  11. 11The Depths of Depravity
  12. 12The Ring of Judgment

Showing steps 1 to 12 of 162.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Into the World of SpiritsHowling Fjord · Level 10-30

    While the Explorers' League may discern bits and pieces of the past through their archaeological findings and the Vice Admiral might extract some knowledge of the present through brute force, the truth lies with the spirits. With the proper reagents I am able to see into the spirit world.

After this quest

Taken from the storyline's own step order.

  • The Path to PaybackHowling Fjord · Level 10-30

    Two weeks ago our chief engineer got his hands on a vrykul harpoon gun - the same type of gun that the vrykul use to take down our ships. By studying that gun he managed to put together a comprehensive operation manual. Unfortunately he was abducted and taken north of here to Wyrmskull Village.

The storyline at a glance

Howling Fjord has 162 steps, from Hell Has Frozen Over... to Alpha Worg.

Maps its steps are placed on (steps per map): Howling Fjord (147), Grizzly Hills (15).

Steps of this storyline count toward:

Other storylines on the Howling Fjord map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.