Return back to the camp
/way 67.39 42.30 Princess Talanji Turn inReady For Action quest video: https://www.youtube.com/watch?v=sPa5hwDvnug
This quest is part of the Nazmir Bring the Boom questchain of the The Dark Heart of Nazmir <= more info insideID#NameQuestchainQuestgiverSubzoneVideo71Bring the Boom[npc=131213]Gloom Hollowhttps://youtu.be/9jof0xh_ZeMId column is approximate quest № In Nazmir storyline
# is additional ordering info. Can take multiple quests at the same time if you see a number there
Quest
Ready For Action
A World of Warcraft quest in Nazmir. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Love how the rocket just barely grazes over a stone tower on your way back to the camp.
That is every comment on this page.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(47602))
Requirements
Read from the Blizzard quest API.
What to do
Description
It's gonna take a bit to get the gun chassis set up. Who knew lifting big equipment could be so hard? In the meantime, why don't you go check back with your friends. Make sure everything's ready on their end. I'd hate to drive this gun into ANOTHER ambush because they're not ready.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaIn-game waypoint: /way #863 67.4 42.2
Coordinates
- Turn-inNazmir 67.4, 42.2
/way #863 67.4 42.2 - Objective areaNazmir 81.3, 26.2
/way #863 81.3 26.2 - Objective areaNazmir 67.6, 42.1
/way #863 67.6 42.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Nazmir map
- A Possible Solution about 220 yards
- A Deathly Draught about 220 yards
- A Stone's Throw about 220 yards
- Out With the Old about 360 yards
- The Shrine of the Dawning about 360 yards
- Just One Thing about 400 yards
- Vengeance Be Kind about 400 yards
- Bad Juju about 430 yards
- Earn Their Trust about 430 yards
- Crawg Free Zone about 430 yards
Quests whose map markers the client places closest to this one on Nazmir, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Nazmir:
- Gloom Hollow, Nazmir
- Forlorn Ruins, Nazmir
- Zo'bal Ruins, Nazmir
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 2 comments
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Storyline
An Explosive Delivery
Part 9 of 9.
Previous: Field Evaluation
- 1Getting the Message
- 2Rendezvous with the Libation
- 3No Goblin Left Behind
- 4Revenge: Served Hot
- 5There Is No Plan "B"
- 6Head of the Viper
- 7Pilfering and Fencing
- 8Field Evaluation
- 9Ready For Action
Also part of: Lost in Nazmir (part 54 of 88).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Field Evaluation
We got the A.M.O.D. back together. It's a fine piece of equipment, but we're gonna have to give it a tune up. We don't want to end up digging shrapnel out of our rears. Lucky for us, there are a few naga camps remaining along with the giant that broke the gun in the first place.
The storyline at a glance
An Explosive Delivery has 9 steps, from Getting the Message to Ready For Action.
Maps its steps are placed on (steps per map): Nazmir (9).
Steps of this storyline count toward:
Other storylines on the Nazmir map
- Go East, Old Tortollan
- Titanic Revelations
- Heart of Darkness
- Gaining a Foothold
- The Fury of the Zandalari
- The Lord of Frogs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.