Note that if you are doing the "Alliance is invading Nazmir" quest chain, the questgiver (Kal'dran) for this quest is standing along with the other questgivers for the unrelated quests (None Shall Escape, Breaking Mirrors, etc). However, this quest is entirely phased out. So you can't see the person you have to defeat.
It's not a problem, as the questlines are entirely unrelated. Just put this quest on hold and finish the other.
Quest
Power Denied
A World of Warcraft quest in Nazmir. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
[item=153482] drops from [npc=127225]
/way 33.01 58.57 Hexxer Nana'kwugPower Denied quest video: https://www.youtube.com/watch?v=avaWnlToewM
This quest is part of the Nazmir Zardrax questchain. All Nazmir quests: The Dark Heart of Nazmir <= more info insideID#NameQuestchainQuestgiverSubzoneVideo1122Zardrax [currency=1553][npc=127215]Burial Moundhttps://youtu.be/U2PkVjw6ljc1152Zardrax [currency=1553][npc=127215]Burial Moundhttps://youtu.be/e3Phs1pXYEMId column is approximate quest № In Nazmir storyline
# is additional ordering info. Can take multiple quests at the same time if you see a number there
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(48825))
Requirements
Read from the Blizzard quest API.
What to do
Description
Ah! Oh, it's you, {name}. Zardrax has me on edge, saying we are all doomed, dat dere is no hope. I had a plan to stop him. All we had to do was kill a hexxer, Nana'kwug, who is helping spread Zardrax's power, and steal de fetish she is using. Den you'd give dat fetish to Da'jul and he'd use his voodoo to grant us more power. But it is hopeless now. Maybe we should just side with Zardrax. How can we stop someting as big as dis?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #863 31.0 52.1
Coordinates
- Turn-inNazmir 31.0, 52.1
/way #863 31.0 52.1 - Objective areaNazmir 33.1, 58.8
/way #863 33.1 58.8 - Objective areaNazmir 30.9, 52.1
/way #863 30.9 52.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Nazmir map
- We Have Them Cornered about 10 yards
- Catch Me if You Can about 140 yards
- Hir'eek, the Bat Loa about 180 yards
- To Kill a Loa about 180 yards
- None Shall Escape about 180 yards
- Breaking Mirrors about 180 yards
- Telaamon's Purge about 180 yards
- Zandalari Justice about 190 yards
- Sneaking into Zalamar about 260 yards
- Mark of the Bat about 260 yards
Quests whose map markers the client places closest to this one on Nazmir, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Nazmir:
- Zo'bal Ruins, Nazmir
- Zul'jan, Nazmir
- Vulpera Hideaway, Vol'dun
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 4 comments
Top 2 shown above · 1 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
She isn't there
Reward details
Reputation: Talanji's Expedition +150
Princess Talanji and her allies fight to protect Zandalar from the onslaught of the Blood Trolls.
Reputation group: Battle for Azeroth.
Other quests in Nazmir that reward Talanji's Expedition reputation: Journey to Nazmir (+10), Into The Darkness (+10), Improper Burial (+75), The Aid of the Loa (+25), The Shadow of Death (+75), A Culling of Souls (+150).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Zardax's Offer
Part 3 of 7.
Previous: Projection Destruction · Next: Humbling the Terrors
- 1Offer of Power
- 2Projection Destruction
- 3Power Denied
- 4Humbling the Terrors
- 5Conduit Interruption
- 6All Hope is Lost
- 7Payback's a Lich
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Projection Destruction
Dis lich, Zardrax, be tryin' ta corrupt us ta join his side, <name>. I not be fallin' for it, and I know how ta be stoppin' it. He be gatherin' power from dem mounds of skeletons. We gotta burn 'em ta cut Zardrax off a some power. I be strong in da fire mojo.
After this quest
Taken from the storyline's own step order.
- Humbling the Terrors
When we first got here, I be findin' a whole buncha problems on da other side a Zardrax's barrow. Dere be dese monstrous zombies walkin' around da area. We gotta take 'em down ta make sure dey don't get ta Zuldazar. I used me voodoo ta be modifyin' dat fetish ya just found.
The storyline at a glance
Zardax's Offer has 7 steps, from Offer of Power to Payback's a Lich.
Maps its steps are placed on (steps per map): Nazmir (7).
Other storylines on the Nazmir map
- Lost in Nazmir
- Go East, Old Tortollan
- Titanic Revelations
- Heart of Darkness
- Gaining a Foothold
- The Fury of the Zandalari
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.