Use quest item [item=156480] near the statues
/way 25.53 51.56 Statue 01
/way 24.66 50.17 Statue 02
/way 25.98 47.78 Statue 03
/way 24.56 45.26 Statue 04Recovering Ancient Fire quest video: https://www.youtube.com/watch?v=xPgjVOdYMPs
This quest is part of the Nazmir Сaravan to Vol'dun questchain. All Nazmir quests: The Dark Heart of Nazmir <= more info insideID#NameQuestchainQuestgiverSubzoneVideo1191Сaravan to Vol'dun[npc=131231]Shoaljai Tar Pitshttps://youtu.be/qsgGS7jt0LM1202Сaravan to Vol'dun[npc=131231]Shoaljai Tar Pitshttps://youtu.be/Gd_kLzPGprk122Сaravan to Vol'dun[npc=131231]Shoaljai Tar Pitshttps://youtu.be/v-SZiVH0r8E124Сaravan to Vol'dun [currency=1553][npc=131231]Shoaljai Tar Pitshttps://youtu.be/xPgjVOdYMPs125Сaravan to Vol'dun[npc=130930]Shoaljai Tar Pitshttps://youtu.be/1tfwmz54mXIId column is approximate quest № In Nazmir storyline
# is additional ordering info. Can take multiple quests at the same time if you see a number there
Quest
Recovering Ancient Fire
A World of Warcraft quest in Nazmir. Facts and objectives from the current retail game data.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(49780))
Requirements
Read from the Blizzard quest API.
What to do
Description
Zaluto has a crazy plan to kill Zulajin. Never thought a guard could come up with something so clever. Dere is ancient mojo throughout dis place... who knows what it used to be? But I sense something I can use. De statues sinking in de tar pits have de fire mojo still burning in dem. We will need it to kill Zulajin. Take my fetish and use it to absorb what's left of de fire in dese statues. Just don't get dat fire too close to de tar!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Coordinates
- Turn-inVol'dun 66.2, 58.8
/way #864 66.2 58.8 - Objective areaVol'dun 66.7, 52.5
/way #864 66.7 52.5 - Objective areaVol'dun 66.6, 56.4
/way #864 66.6 56.4 - Objective areaNazmir 25.6, 51.6
/way #863 25.6 51.6 - Objective areaNazmir 26.1, 47.7
/way #863 26.1 47.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Vol'dun map
- Secrets in the Sand about 740 yards
- Searching for Survivors about 740 yards
- A Balm to Calm about 740 yards
- Restorative Venom about 740 yards
- Knickknack Takeback about 740 yards
- An Explosive Exit about 740 yards
- Freshly Squeezed about 740 yards
- Honor the Flame about 860 yards
- Grozztok the Blackheart about 940 yards
- Stolen Satchels about 960 yards
Quests whose map markers the client places closest to this one on Vol'dun, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Vol'dun:
- Vulpera Hideaway, Vol'dun
- Zo'bal Ruins, Nazmir
- Zul'jan, Nazmir
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Azeritex 50
Reward details
Reputation: Zandalari Empire +75
The oldest empire of Azeroth, the Zandalari are powerful trolls who bargain with fearsome loa and whose navy is unmatched on the Great Sea.
Reputation group: Battle for Azeroth.
Other quests in Nazmir that reward Zandalari Empire reputation: Won't Leaf Him to Die (+75), No Problem Tar Can't Solve (+75), On The Run (+75), Don't Go into the Light (+10), Bad To The Bone (+75), Catch Me if You Can (+150).
Currency: Azerite x 50
The blood of Azeroth crystalizes into chunks of Azerite, an extremely potent and powerful material.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
This is the Pits
Part 6 of 7.
Previous: Bad To The Bone · Next: Catch Me if You Can
- 1On The Run
- 2No Problem Tar Can't Solve
- 3Won't Leaf Him to Die
- 4Don't Go into the Light
- 5Bad To The Bone
- 6Recovering Ancient Fire
- 7Catch Me if You Can
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Bad To The Bone
I will not leave here without killing Zulajin, or else it will just go after de next caravan dat comes through. I have a plan, but we must work together to pull it off. Dere are skeletal raptors roaming in de area. I do not know what voodoo brought dem here, but we need dem gone.
After this quest
Taken from the storyline's own step order.
- Catch Me if You Can
Alright, de time has come for you to face Zulajin yourself! Jin'Tiki's fetish has de power of some ancient fire in it now. You will ride my raptor here to lure Zulajin into de tar pits. After dat... you will use de fetish to light de tar pits on fire! Dat should be enough to kill Zulajin.
The storyline at a glance
This is the Pits has 7 steps, from On The Run to Catch Me if You Can.
Maps its steps are placed on (steps per map): Nazmir (6), Vol'dun (1).
Other storylines on the Vol'dun map
- Dunes of Vol'dun
- Champion of the Arena
- The Warguard's Fate
- Blood on the Sand
- Port of Zem'lan
- Goldtusk Inn
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

