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Quest

Rift Recon

A World of Warcraft quest in Zereth Mortis. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 60
Quest ID64778

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(64778))

What to do

StorylineJiro to Hero, step 8 of 10
Rewards25g 74s, 8,150 XP

Description

Devourers are a problem. Rifts are a bigger problem. They will keep bringing devourers. We must close them. To do this, we need information. Take the crescendal. Use it to analyze the rifts. Bring the information back to us.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Zereth Mortis Quest turn-in 7 mapped points
Zereth Mortis map showing where to go for Rift ReconTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #1970 42.7 31.7

Coordinates

  • Turn-inZereth Mortis 42.7, 31.7/way #1970 42.7 31.7
  • Objective area (centre of the marked area)Zereth Mortis 44.2, 24.8/way #1970 44.2 24.8

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Zereth Mortis map

Quests whose map markers the client places closest to this one on Zereth Mortis, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Zereth Mortis:

  • Dormant AlcoveAlliance and Horde · about 200 yards south-east
  • Rondure AlcoveAlliance and Horde · about 270 yards south
  • Arcae LocusAlliance and Horde · about 280 yards east

From the turn-in, the objective areas lie:

  • Objective areaabout 240 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Storyline

Jiro to Hero

Part 8 of 10.

Previous: Pound of Flesh · Next: Mawsteel, Maw Problems

  1. 1Broken Circle
  2. 2A Jiro Guide to Not Being Eaten
  3. 3Picking Up the Pieces... Literally
  4. 4Gut Check
  5. 5Mawdified Behavior
  6. 6Zovaal's Grasp
  7. 7Pound of Flesh
  8. 8Rift Recon
  9. 9Mawsteel, Maw Problems
  10. 10Jiro to Hero

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Pound of FleshZereth Mortis · Level 60

    Automa remove threats to us. But there are no more automa. We must help ourselves. We need magic. Devourers ate the orb magic. Now they are warped and twisted. But also full of magic. Bring us devourer flesh. We will extract the magic. We will need it to defeat the devourers.

After this quest

Taken from the storyline's own step order.

  • Mawsteel, Maw ProblemsZereth Mortis · Level 60

    Zereth Mortis is sacred. Rifts should not form here. Something creates them. The metal you found has Maw magic. Devourers use it to make rifts. This is how they skirt our protections. Mawsteel shards are strewn across the area. Take these shards. Throw them off our cliffs.

Quests that require this one

The storyline at a glance

Jiro to Hero has 10 steps, from Broken Circle to Jiro to Hero.

Maps its steps are placed on (steps per map): Zereth Mortis (10).

Other storylines on the Zereth Mortis map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.