Quest
Rift Recon
A World of Warcraft quest in Zereth Mortis. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(64778))
What to do
Description
Devourers are a problem. Rifts are a bigger problem. They will keep bringing devourers. We must close them. To do this, we need information. Take the crescendal. Use it to analyze the rifts. Bring the information back to us.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #1970 42.7 31.7
Coordinates
- Turn-inZereth Mortis 42.7, 31.7
/way #1970 42.7 31.7 - Objective area (centre of the marked area)Zereth Mortis 44.2, 24.8
/way #1970 44.2 24.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zereth Mortis map
- Searching High and Low about 270 yards
- What a Long Strange Trip about 370 yards
- Between a Rock & a Rock about 370 yards
- Borrowed Power about 380 yards
- Match Made in Zereth Mortis about 380 yards
- Pop Goes the Devourer! about 380 yards
- Harmony and Discord about 540 yards
- Battle for the Forge about 540 yards
- Together, We Ride about 540 yards
- Finding Firim about 640 yards
Quests whose map markers the client places closest to this one on Zereth Mortis, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Zereth Mortis:
- Dormant Alcove
- Rondure Alcove
- Arcae Locus
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Other quests on the Zereth Mortis map
Storyline
Jiro to Hero
Part 8 of 10.
Previous: Pound of Flesh · Next: Mawsteel, Maw Problems
- 1Broken Circle
- 2A Jiro Guide to Not Being Eaten
- 3Picking Up the Pieces... Literally
- 4Gut Check
- 5Mawdified Behavior
- 6Zovaal's Grasp
- 7Pound of Flesh
- 8Rift Recon
- 9Mawsteel, Maw Problems
- 10Jiro to Hero
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Pound of Flesh
Automa remove threats to us. But there are no more automa. We must help ourselves. We need magic. Devourers ate the orb magic. Now they are warped and twisted. But also full of magic. Bring us devourer flesh. We will extract the magic. We will need it to defeat the devourers.
After this quest
Taken from the storyline's own step order.
- Mawsteel, Maw Problems
Zereth Mortis is sacred. Rifts should not form here. Something creates them. The metal you found has Maw magic. Devourers use it to make rifts. This is how they skirt our protections. Mawsteel shards are strewn across the area. Take these shards. Throw them off our cliffs.
Quests that require this one
The storyline at a glance
Jiro to Hero has 10 steps, from Broken Circle to Jiro to Hero.
Maps its steps are placed on (steps per map): Zereth Mortis (10).
Other storylines on the Zereth Mortis map
- Patch Intro
- Forging a New Path
- We Battle Onward
- Forming an Understanding
- Crown of Wills
- A Means to an End
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.