This quest is bugged. The conduits are glowing but I can't click anything...
Quest
Security Check
A World of Warcraft quest in Zereth Mortis. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Nortwest Conduit : 33,32 64,14
Northeast Conduit : 34,72 62,62
Southwest Conduit : 34,49 67,13
/way 34.73 62.62 Northeast
/way 33.31 64.15 Northwest
/way 34.48 67.13 Southwest
/way 36.11 66.00 SoutheastObjective of the Path to Enlightenment
/way 33.74 64.69 Not Al Are Lost start Enlightened ExodusQuestQuestchainQuestgiverCoordinates
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(64741))
What to do
Description
I do not understand--these are my brethren! How can they be so careless, so unconcerned with both greedy cartels and the Mawsworn at their doorstep? Their protective technology is antiquated. It will not keep danger out. If I cannot persuade them to leave, I can at least ensure they are safe where they insist on staying. I do not want to lose my friends again. There should be four hidden conduits around the edge of the shield. Take this kit. It will allow you to inspect and repair them, if needed.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #1970 33.7 64.6
Coordinates
- Turn-inZereth Mortis 33.7, 64.6
/way #1970 33.7 64.6 - Objective areaZereth Mortis 33.3, 64.2
/way #1970 33.3 64.2 - Objective areaZereth Mortis 34.9, 62.5
/way #1970 34.9 62.5 - Objective areaZereth Mortis 34.4, 67.2
/way #1970 34.4 67.2 - Objective areaZereth Mortis 36.3, 65.7
/way #1970 36.3 65.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zereth Mortis map
- Enlisting the Enlightened about 50 yards
- Destroying the Destructors about 50 yards
- Necessary Harvest about 50 yards
- Favor of the First Ones about 60 yards
- This is Your Fault, Fix It about 60 yards
- The Forces Gather about 60 yards
- Forging Connections about 60 yards
- Seeking the Unknown about 60 yards
- Reinforcements May Be Necessary about 60 yards
- Nothing is True about 60 yards
Quests whose map markers the client places closest to this one on Zereth Mortis, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Zereth Mortis:
- Haven, Zereth Mortis
- Faith's Repose, Zereth Mortis
- Rondure Alcove
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 8 comments
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Storyline
Not Al Are Lost
Part 1 of 7.
Next: Traces of Tampering
- 1Security Check
- 2Traces of Tampering
- 3Xy Are You Doing This?
- 4Broker Decloaker
- 5Following the Leader
- 6Technical Difficulties
- 7Enlightened Exodus
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- Traces of Tampering
So the shield has been sabotaged. Of course the ruthless Cartel Xy are the first to attempt to profit off this land. Their greed has put us all in even more danger. We must stop them. Let us search together for signs of their passage.
The storyline at a glance
Not Al Are Lost has 7 steps, from Security Check to Enlightened Exodus.
Maps its steps are placed on (steps per map): Zereth Mortis (7).
Steps of this storyline count toward:
Other storylines on the Zereth Mortis map
- Patch Intro
- Forging a New Path
- We Battle Onward
- Forming an Understanding
- Crown of Wills
- A Means to an End
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.