This ends the quest chain started with Broken Circle (which is gotten by the talent [order-advancement=1902])
You get absolutely zero indication that these Jiro set themselves outside of [npc=177958] cave area (why they setup here and just stand around who knows....)
Here you have the vendor [npc=183962] who sells a bunch of stuff including the all important [item=188793] which increases the cyphers you find by 50%
Sadly you also get zero rep for this entire chain, which also seems stupid.
Quest
Jiro to Hero
A World of Warcraft quest in Zereth Mortis. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
A temporary solution that worked for me for those checking out this thread: I joined a group for the world boss so it phased me to a different realm, left the group so it phased me back to my realm, and talked to the Jiro IMMEDIATELY as I phased in (helps to be standing right next to the Jiro when you do this). This allowed me to choose the dialogue option to start the quest. Hope this helps :)
Hanoa is our family. Dom Toretto would be proud.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(65219))
Requirements
Read from the Blizzard quest API.
What to do
Description
I have spoken to other jiro. Our orb can create a dampening field. It should close the rifts and stop new ones from forming. It must be done where the Maw magic is strongest. Between the giant chains. The power released by the orb will draw devourers. You and I must defend the orb until the field is set. I will escort the others. Meet us at the rift when you are ready.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #1970 42.7 31.4
Coordinates
- Turn-inZereth Mortis 42.7, 31.4
/way #1970 42.7 31.4 - Objective areaZereth Mortis 45.4, 25.0
/way #1970 45.4 25.0 - Objective area (centre of the marked area)Zereth Mortis 45.5, 24.3
/way #1970 45.5 24.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zereth Mortis map
- Searching High and Low about 280 yards
- Between a Rock & a Rock about 370 yards
- What a Long Strange Trip about 380 yards
- Borrowed Power about 380 yards
- Match Made in Zereth Mortis about 380 yards
- Pop Goes the Devourer! about 380 yards
- Harmony and Discord about 550 yards
- Battle for the Forge about 550 yards
- Together, We Ride about 550 yards
- Finding Firim about 650 yards
Quests whose map markers the client places closest to this one on Zereth Mortis, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Zereth Mortis:
- Dormant Alcove
- Rondure Alcove
- Secundus Locus
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 33 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Other quests on the Zereth Mortis map
Storyline
Jiro to Hero
Part 10 of 10.
Previous: Mawsteel, Maw Problems
- 1Broken Circle
- 2A Jiro Guide to Not Being Eaten
- 3Picking Up the Pieces... Literally
- 4Gut Check
- 5Mawdified Behavior
- 6Zovaal's Grasp
- 7Pound of Flesh
- 8Rift Recon
- 9Mawsteel, Maw Problems
- 10Jiro to Hero
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Mawsteel, Maw Problems
Zereth Mortis is sacred. Rifts should not form here. Something creates them. The metal you found has Maw magic. Devourers use it to make rifts. This is how they skirt our protections. Mawsteel shards are strewn across the area. Take these shards. Throw them off our cliffs.
The storyline at a glance
Jiro to Hero has 10 steps, from Broken Circle to Jiro to Hero.
Maps its steps are placed on (steps per map): Zereth Mortis (10).
Other storylines on the Zereth Mortis map
- Patch Intro
- Forging a New Path
- We Battle Onward
- Forming an Understanding
- Crown of Wills
- A Means to an End
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.