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Quest Log

Jiro to Hero

Jiro to Hero is a quest for level 60 in Zereth Mortis. It is step 10 of 10 in the Jiro to Hero storyline, the final step. The quest's turn-in marker is in Zereth Mortis at 42.7, 31.4. It rewards 8,150 experience and money.

Description

I have spoken to other jiro. Our orb can create a dampening field. It should close the rifts and stop new ones from forming.

It must be done where the Maw magic is strongest. Between the giant chains. The power released by the orb will draw devourers. You and I must defend the orb until the field is set.

I will escort the others. Meet us at the rift when you are ready.

Rewards

Money25 gold74 silver
Experience8,150 XP
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
alpanhell+79via Wowhead (opens the original comment in a new tab)

This ends the quest chain started with Broken Circle (which is gotten by the talent [order-advancement=1902])

You get absolutely zero indication that these Jiro set themselves outside of [npc=177958] cave area (why they setup here and just stand around who knows....)

Here you have the vendor [npc=183962] who sells a bunch of stuff including the all important [item=188793] which increases the cyphers you find by 50%

Sadly you also get zero rep for this entire chain, which also seems stupid.

2
Frillydeath+52via Wowhead (opens the original comment in a new tab)

A temporary solution that worked for me for those checking out this thread: I joined a group for the world boss so it phased me to a different realm, left the group so it phased me back to my realm, and talked to the Jiro IMMEDIATELY as I phased in (helps to be standing right next to the Jiro when you do this). This allowed me to choose the dialogue option to start the quest. Hope this helps :)

Read all 33 on Wowhead ↗

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Rewards in detail
TypeRewardAmount
ExperienceXP8,150
MoneyGold25g 74s
Where it comes from
Turn-in mapZereth MortisTurn-in marker at 42.7, 31.4, 14 mapped points
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Zereth Mortis Quest turn-in 14 mapped points
Zereth Mortis map showing where to go for Jiro to HeroTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #1970 42.7 31.4

Coordinates

  • Turn-inZereth Mortis 42.7, 31.4/way #1970 42.7 31.4
  • Objective areaZereth Mortis 45.4, 25.0/way #1970 45.4 25.0
  • Objective area (centre of the marked area)Zereth Mortis 45.5, 24.3/way #1970 45.5 24.3

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Zereth Mortis map

Quests whose map markers the client places closest to this one on Zereth Mortis, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Zereth Mortis:

  • Dormant AlcoveAlliance and Horde · about 210 yards south-east
  • Rondure AlcoveAlliance and Horde · about 280 yards south
  • Secundus LocusAlliance and Horde · about 280 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 250 yards north-east
  • Objective areaabout 270 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

Jiro to Hero

Part 10 of 10.

Previous: Mawsteel, Maw Problems

  1. 1Broken Circle
  2. 2A Jiro Guide to Not Being Eaten
  3. 3Picking Up the Pieces... Literally
  4. 4Gut Check
  5. 5Mawdified Behavior
  6. 6Zovaal's Grasp
  7. 7Pound of Flesh
  8. 8Rift Recon
  9. 9Mawsteel, Maw Problems
  10. 10Jiro to Hero

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Mawsteel, Maw ProblemsZereth Mortis · Level 60

    Zereth Mortis is sacred. Rifts should not form here. Something creates them. The metal you found has Maw magic. Devourers use it to make rifts. This is how they skirt our protections. Mawsteel shards are strewn across the area. Take these shards. Throw them off our cliffs.

The storyline at a glance

Jiro to Hero has 10 steps, from Broken Circle to Jiro to Hero.

Maps its steps are placed on (steps per map): Zereth Mortis (10).

Other storylines on the Zereth Mortis map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Related
Database

Quest Location and Connections

More Quests in Zereth Mortis

See all 238 quests in Zereth Mortis
Downloads