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Quest

Mawsteel, Maw Problems

A World of Warcraft quest in Zereth Mortis. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
walruscow+58via Wowhead (opens the original comment in a new tab)

Very annoying quest. You drop the item (and it resets position) if you take damage (even fall damage) or cast a spell while holding it. The area is filled with mobs, and several high hp mobs that take a long time to kill. Not just any cliff is good enough either -- you need to be at the edge of the map.

2
wolframwow+13via Wowhead (opens the original comment in a new tab)

How I did it in 3 minutes:
2 are right near the northern Ancient Translocator platform (the teleporter which gets you on the flying island) -> drop-off directly from the teleporter's platform
2 are on the coast(hill) to the left of the Translocator -> drop-off on the cliff's edge

Read all 4 on Wowhead ↗

Quest facts

LevelLevel 60
Quest ID64780

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(64780))

What to do

StorylineJiro to Hero, step 9 of 10
Rewards25g 74s, 8,150 XP

Description

Zereth Mortis is sacred. Rifts should not form here. Something creates them. The metal you found has Maw magic. Devourers use it to make rifts. This is how they skirt our protections. Mawsteel shards are strewn across the area. Take these shards. Throw them off our cliffs. Make sure devourers do not use them to create rifts.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Zereth Mortis Quest turn-in 13 mapped points
Zereth Mortis map showing where to go for Mawsteel, Maw ProblemsTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #1970 42.7 31.7

Coordinates

  • Turn-inZereth Mortis 42.7, 31.7/way #1970 42.7 31.7
  • Objective area (centre of the marked area)Zereth Mortis 44.1, 23.9/way #1970 44.1 23.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Zereth Mortis map

Quests whose map markers the client places closest to this one on Zereth Mortis, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Zereth Mortis:

  • Dormant AlcoveAlliance and Horde · about 200 yards south-east
  • Rondure AlcoveAlliance and Horde · about 270 yards south
  • Arcae LocusAlliance and Horde · about 280 yards east

From the turn-in, the objective areas lie:

  • Objective areaabout 270 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money25 gold74 silver
Experience8,150 XP

Storyline

Jiro to Hero

Part 9 of 10.

Previous: Rift Recon · Next: Jiro to Hero

  1. 1Broken Circle
  2. 2A Jiro Guide to Not Being Eaten
  3. 3Picking Up the Pieces... Literally
  4. 4Gut Check
  5. 5Mawdified Behavior
  6. 6Zovaal's Grasp
  7. 7Pound of Flesh
  8. 8Rift Recon
  9. 9Mawsteel, Maw Problems
  10. 10Jiro to Hero

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Rift ReconZereth Mortis · Level 60

    Devourers are a problem. Rifts are a bigger problem. They will keep bringing devourers. We must close them. To do this, we need information. Take the crescendal. Use it to analyze the rifts. Bring the information back to us.

After this quest

Taken from the storyline's own step order.

  • Jiro to HeroZereth Mortis · Level 60

    I have spoken to other jiro. Our orb can create a dampening field. It should close the rifts and stop new ones from forming. It must be done where the Maw magic is strongest. Between the giant chains. The power released by the orb will draw devourers.

The storyline at a glance

Jiro to Hero has 10 steps, from Broken Circle to Jiro to Hero.

Maps its steps are placed on (steps per map): Zereth Mortis (10).

Other storylines on the Zereth Mortis map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.