Quest
Picking Up the Pieces... Literally
A World of Warcraft quest in Zereth Mortis. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(64713))
What to do
Description
Orbs help us develop terrain for the Forge. Magic within the orbs draws the devourers. They tear apart the metal to reach it. We must collect the remains. Look for the fragments around the orbs. Bring them to us.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #1970 36.8 37.7
Coordinates
- Turn-inZereth Mortis 36.8, 37.7
/way #1970 36.8 37.7 - Objective area (centre of the marked area)Zereth Mortis 38.9, 37.1
/way #1970 38.9 37.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zereth Mortis map
- What a Long Strange Trip about 300 yards
- Finding Firim about 320 yards
- Something Wonderful about 350 yards
- Cluck, Cluck, Boom about 350 yards
- Unseen Agents about 360 yards
- You Light Up My Life about 370 yards
- Restoration Project about 380 yards
- Lifetimes To Consider about 380 yards
- Overgrown Story about 380 yards
- Trappings of Success about 380 yards
Quests whose map markers the client places closest to this one on Zereth Mortis, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Zereth Mortis:
- Faith's Repose, Zereth Mortis
- Rondure Alcove
- Dormant Alcove
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Storyline
Jiro to Hero
Part 3 of 10.
Previous: A Jiro Guide to Not Being Eaten · Next: Gut Check
- 1Broken Circle
- 2A Jiro Guide to Not Being Eaten
- 3Picking Up the Pieces... Literally
- 4Gut Check
- 5Mawdified Behavior
- 6Zovaal's Grasp
- 7Pound of Flesh
- 8Rift Recon
- 9Mawsteel, Maw Problems
- 10Jiro to Hero
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- A Jiro Guide to Not Being Eaten
Devourers attacked. They overran the guardians. They still search for food. We are not safe. Reduce the devourers' numbers. This is how not to be eaten.
After this quest
Taken from the storyline's own step order.
- Gut Check
The crescendal is a powerful tool created by automa. They are given to jiro when work is hard or important. When the devourers attacked, crescendals were likely... eaten. Crescendals are strong. They do not easily damage. Check the stomachs of bigger devourers. Perhaps find one intact?
The storyline at a glance
Jiro to Hero has 10 steps, from Broken Circle to Jiro to Hero.
Maps its steps are placed on (steps per map): Zereth Mortis (10).
Other storylines on the Zereth Mortis map
- Patch Intro
- Forging a New Path
- We Battle Onward
- Forming an Understanding
- Crown of Wills
- A Means to an End
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.