Very obnoxious quest. Ran around for 45 minutes doing this, the webs respawn very slowly, there aren't many of them and the drop rate is low. Overall id' say skip this, but its not possible, so i say chose a different hub.
Quest
Scourge Tactics
A World of Warcraft quest in Icecrown. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you have your Shadow Quality set to High, you may be able to tell which of the cocoons have nerubians in them. Their spidery figures will be silhouetted on the ground in front of the cocoon itself. It may also be visible as a larger shadow if you have your configuration set lower.
Edit: This may be something only those with certain systems will be able to see. I am running Mac OS X and have a Mac Pro with an ATI Radeon 1900 XT.
Casters beware: If you "kill" the webs from too far away, it will not count towards the quest. You have to be right next to the webs. Learned this the hard way...
Edit: Ok, you can stop with the down-voting now... perhaps I should add this was the case *for me* perhaps not for everyone (though I thought that went without saying... apparently not).
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(13008))
What to do
Description
We had the element of surprise on our side! We blew a hole in the side of the mountain and charged into Scourgeholme. Scourge opposition was fierce and it wasn't long until we were overwhelmed. We fell back to the valley and began raining artillery down on the Scourge that followed. This held them back for awhile until... Those monsters began using crusaders as living shields. We had to stop shelling for fear of killing our own soldiers. Free our crusaders trapped on the field outside the base, {class}!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #118 87.1 75.8
Objective areaIn-game waypoint: /way #127 53.7 13.6
Coordinates
- Turn-inIcecrown 87.1, 75.8
/way #118 87.1 75.8 - Objective area (centre of the marked area)Icecrown 84.0, 74.2
/way #118 84.0 74.2 - Objective areaCrystalsong Forest 53.7, 13.6
/way #127 53.7 13.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Icecrown map
- Combat Nullifier 07-X about 1,900 yards
- A Valiant Effort about 2,460 yards
- Scouting from a Safe Distance about 2,460 yards
- A Message from Icecrown about 2,470 yards
- Too Many Whelps about 2,470 yards
- Securing the Area about 2,470 yards
- Advancing the Effort about 2,470 yards
- Evacuation Effort about 2,470 yards
- Delaying Their Efforts about 2,470 yards
- Fungal Feeding about 2,490 yards
Quests whose map markers the client places closest to this one on Icecrown, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Icecrown:
- The Argent Vanguard, Icecrown
- Frosthold, The Storm Peaks
- Crusaders' Pinnacle, Icecrown
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 81 comments
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Reward details
Reputation: Argent Crusade +250
Led by Tirion Fordring, the Argent Crusade combines the reformed Order of the Silver Hand with the Argent Dawn in one final push against the forces of the Lich King.
Reputation group: Wrath of the Lich King.
Other quests in Icecrown that reward Argent Crusade reputation: Defending The Vanguard (+250), Curing The Incurable (+250), Into The Wild Green Yonder (+350), A Tale of Valor (+10), A Cold Front Approaches (+10), A Hero Remains (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Icecrown
Part 4 of 167.
Previous: Defending The Vanguard · Next: If There Are Survivors...
- 1Honor Above All Else
- 2Curing The Incurable
- 3Defending The Vanguard
- 4Scourge Tactics
- 5If There Are Survivors...
- 6Into The Wild Green Yonder
- 7A Cold Front Approaches
- 8The Last Line Of Defense
- 9Once More Unto The Breach, Hero
- 10Once More Unto The Breach, Hero
- 11The Scourgestone
- 12The Restless Dead
Showing steps 1 to 12 of 167.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Defending The Vanguard
We can't keep this pace up, lad. Once the breach was blown, the floodgates opened up. The Scourge have been pourin' through ever since with no end in sight! We need every able bodied man and woman to help keep the tide of evil at bay. Get out there and do yer share, friend.
After this quest
Taken from the storyline's own step order.
- If There Are Survivors...
Across the Valley of Echoes, west of here, and through the Breach, is the first Scourge encampment in Icecrown known as Scourgeholme. We fought a good fight at Scourgeholme and killed many Scourge, but in the end we were forced to retreat. Many soldiers were left behind - their fate unknown.
The storyline at a glance
Icecrown has 167 steps, from Honor Above All Else to Light Within the Darkness.
Maps its steps are placed on (steps per map): Icecrown (162), Moonglade (2), Dragonblight (2), Shattrath City (1).
Steps of this storyline count toward:
Other storylines on the Icecrown map
- Return of the Scourge
- Class Mount: Death Knight
- An Uncertain Fate
- Lorewalking: Arthas
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.