Securing the Perimeter is an Alliance-only quest for level 25-30 in Icecrown. It is step 76 of 167 in the Icecrown storyline. The quest's turn-in marker is in Icecrown at 51.7, 86.7. It rewards 4 reward items, 1 reputation reward, 4,100 experience and money.
Description
The saronite bombs are in place, <name>. We're only going to get one shot at this, however. Let's make it count.
We need temporary control of the area for a safe detonation. Let's try to put a dent in the Scourge's numbers.
There's nothing wrong with this quest. I did it last night and got credit for all but one kill and the one I didn't get credit for was because another Alliance NPC was already fighting the Hulking Horror.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Quests whose map markers the client places closest to this one on Icecrown, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Icecrown:
Valiance Landing Camp, WintergraspAlliance · about 700 yards south
Fordragon Hold, DragonblightAlliance · about 1,400 yards south-east
DalaranAlliance and Horde · about 1,800 yards east
From the turn-in, the objective areas lie:
Objective areaabout 160 yards east
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
I've got an interesting assignment for you, <name>. If you're up for a challenge, that is. We've been tipped off about an opening below Icecrown Citadel. Our engineers have studied the layout and have decided it's a structural weakness.
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Related
16
Community notes from Wowhead · 16 comments
Top 3 shown above
The comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.