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Quest Log

Security First

Security First is a quest for level 10-60, added in Battle for Azeroth.

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Quest Objectives

  • Rare Enemies slain in Mechagon x 3
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
NessieMo+7via Wowhead (opens the original comment in a new tab)

If you're having trouble getting to rares before they die, there are seven rares that need drill rigs to open their caves, and these are announced one minute in advance, along with the drill rig code e.g. DR-CC61.

These rares are:
[npc=154701], [npc=154739], [npc=152113], [npc=153200], [npc=153205], [npc=153206] & [npc=150342]

Coordinates for TomTom / Paste* users are below:

/way Mechagon 72.63 53.85 Drill Rig DR-CC61 - Cave for Gorged Gear-Cruncher
/way Mechagon 66.40 58.84 Drill Rig DR-CC73 - Cave for Caustic Mechaslime
/way Mechagon 68.38 48.14 Drill Rig DR-CC88 - Cave for The Kleptoboss
/way Mechagon 51.44 50.25 Drill Rig DR-JD41 - Cave for Boilburn
/way Mechagon 59.65 67.20 Drill Rig DR-JD99 - Cave for Gemicide
/way Mechagon 56.15 36.32 Drill Rig DR-TR28 - Cave for Ol' Big Tusk
/way Mechagon 63.53 25.00 Drill Rig DR-TR35 - Cave for Earthbreaker Gulroc

*Paste is an addon that allows you to paste an extensive chunk of macro text in one single block

That is every comment on this page.

Where it comes from
Objective areaMechagon Island1 mapped point
Quest Line

Quest chain

  1. 1Unnamed step
  2. 2Security First
  3. 3Security First

Step 3 of 3. Chain order is read from the prerequisite data in the current retail client build, so it reflects what the game requires, not a curated storyline. A step the build does not name is kept in place, unnamed, so the sequence stays complete.

Where this quest fits

Before this quest

Taken from the quest's prerequisites.

Other storylines on the Mechagon Island map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Mechagon Island Objective area 1 mapped point
Mechagon Island map showing where to go for Security FirstObjective area

In-game waypoint: /way #1462 68.9 35.1

Coordinates

  • Objective areaMechagon Island 68.9, 35.1/way #1462 68.9 35.1

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Mechagon Island map

Quests whose map markers the client places closest to this one on Mechagon Island, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s first objective area marker on Mechagon Island:

  • Prospectus Bay, MechagonHorde · about 180 yards north-east
  • Overspark Expedition Camp, MechagonAlliance · about 230 yards south-east
  • Whitegrove Chapel, DrustvarAlliance and Horde · about 2,800 yards south-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Build history

First seen in build 12.0.7.68887 (Midnight patch 12.0.7, the oldest build in our datamine).

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