Soloable by a 70 rogue. Premed / Cb hemo spec, With Drakefist, 1400ap , 8k hp.
Morug:
Has a "Poison Splash" Aoe that hits for 900ish with a 200+ dot over 10 seconds. The range seems to be about 15 yards. Casts about once every 30 seconds.
Has a throw ability where he hurls his saw blade at you. Around a 30 yard range and hits for 900-1100 on 20% damage reduction.
Average melee from 500-800.
Definitely the harder of the two for this quest, but it can be soloed with proper use of cooldowns and some patience. Has about 29k hp ( according to mobhp )
Make sure to clear a suitable area to fight just before you pull. Respawns will wipe you.
You will want to keep crippling poison up for this fight.
Start off with a CS > Shiv > Rupture then run towards your cleared kill zone. Make sure to keep him in combat with deadly throw / ranged weapons. You will probably be hit with his saw blade attack, don't worry.
As soon as he reachs your kill spot, Immediately hit evasion and reach 5 combo points. Keep doing white dps while saving your cp until evasion wears. Gouge into a kidney shot ( gouge is to prevent an unlucky parry / dodge / block ) Dps him during the ks and move backwards just before it wears off, hopefully he will be slowed and you can stay safely out of his melee range until your gouge cooldown comes back up.
Use your blind early, and CoS out of his poison dot every time it is up.
The fight should consist of brief periods of melee to gain combo points, followed by a gouge > kite > gouge > ks > melee > gouge repeat.
You do NOT want to stay at range for a long period of time, long enough for you gouge cooldown to finish. Staying at range for too long will result in not having enough hp to finish the fight. Do not give him an extended window in which to poison you / saw attack. You should have a max of 6 seconds of kiting to preform before you run in to gouge unless a special misses.
Use all your cooldowns early. This includes bandages and potions. They will probably refresh before you kill him.
If your gouge / ks don't connect for some reason, just shiv him with cripple and kite some more. You have about 5-6 minutes to play with him before respawns of the spot you cleared return, so don't feel you have to rush the fight.
Silroth:
Has a "chemical flames" attack. Not as issue at all, just run out of it.
Has another flame based attack, I didn't catch the name because it was so easy to interrupt. Takes about 3 seconds to cast. Just kick / gouge / whatever to get him to stop.
Average melee on leather for 400-700
If you soloed Morug first, this guy is a cakewalk.
Similar strat to Morug . Clear an area to work in. This is the only part harder than Morug in some respects. There are many many more patrols by Silroth. I cleared a path west up upon a hill to where I could see the ecodome and fought him there.
I used mind numbing poison main hand and cripple off hand for this fight.
CS > Shiv > Rupture > Run to cleared area.
Evasion tank it up till 5 CP then Gouge > Ks > Melee > Gouge etc.
I could tank his damage much more easily than Morug's. With a liberal use of kick and a blind / bandage thrown in I didn't have to kite him much at all.
He has about 10k hp less than Morug ( According to mobhp ) and seems to have less damage reduction.
It may take you a few tries to get the hang of it, but this quest is definitely soloable by a decently geared rogue who knows how to handle the fight.